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All Outputs (144)

The spatial character of sensor technology (2006)
Presentation / Conference Contribution
Reeves, S., Pridmore, T., Crabtree, A., Green, J., Benford, S., & O'Malley, C. (2006). The spatial character of sensor technology.

By considering the spatial character of sensor-based interactive systems, this paper investigates how discussions of seams and seamlessness in ubiquitous computing neglect the complex spatial character that is constructed as a side-effect of deployin... Read More about The spatial character of sensor technology.

Expected, sensed, and desired: A framework for designing sensing-based interaction (2005)
Journal Article
Benford, S., Schnädelbach, H., Koleva, B., Anastasi, R., Greenhalgh, C., Rodden, T., …Steed, A. (2005). Expected, sensed, and desired: A framework for designing sensing-based interaction. ACM Transactions on Computer-Human Interaction, 12(1), 3-30. https://doi.org/10.1145/1057237.1057239

Movements of interfaces can be analyzed in terms of whether they are expected, sensed, and desired. Expected movements are those that users naturally perform; sensed are those that can be measured by a computer; and desired movements are those that a... Read More about Expected, sensed, and desired: A framework for designing sensing-based interaction.

The multimedia challenges raised by pervasive games (2005)
Presentation / Conference Contribution
Capra, M., Radenkovic, M., Benford, S., Oppermann, L., Drozd, A., & Flintham, M. The multimedia challenges raised by pervasive games. Presented at 13th Annual ACM International Conference on Multimedia (MULTIMEDIA '05)

Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wir... Read More about The multimedia challenges raised by pervasive games.

Designing the spectator experience (2005)
Presentation / Conference Contribution
Reeves, S., Benford, S., O'Malley, C., & Fraser, M. Designing the spectator experience. Presented at SIGCHI Conference on Human Factors in Computing Systems (CHI)

Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI, questioning how a performer s interaction with a computer experienced is b... Read More about Designing the spectator experience.

Camping in the digital wilderness: Tents and flashlights as interfaces to virtual worlds (2001)
Presentation / Conference Contribution
Green, J., Schnädelbach, H., Koleva, B., Benford, S., Pridmore, T., Medina, K., …Smith, H. (2001, April). Camping in the digital wilderness: Tents and flashlights as interfaces to virtual worlds. Paper presented at Conference on Human Factors in Computing Systems - Proceedings

A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracki... Read More about Camping in the digital wilderness: Tents and flashlights as interfaces to virtual worlds.

Patterns of Network and User Activity in an Inhabited Television Event (2001)
Journal Article
Greenhalgh, C., Benford, S., & Craven, M. (2001). Patterns of Network and User Activity in an Inhabited Television Event. Presence: Teleoperators and Virtual Environments, 10(1), 35-50. https://doi.org/10.1162/105474601750182306

Inhabited television takes traditional broadcast television and combines it with multiuser virtual reality to give new possibilities for interaction and participation in and around shows or channels. Out of This World was an experimental inhabited TV... Read More about Patterns of Network and User Activity in an Inhabited Television Event.

Inhabited television: broadcasting interaction from within collaborative virtual environments (2000)
Journal Article
Benford, S., Greenhalgh, C., & Craven, M. (2000). Inhabited television: broadcasting interaction from within collaborative virtual environments. ACM Transactions on Computer-Human Interaction, 7(4), 510-547. https://doi.org/10.1145/365058.365095

Inhabited television combines collaborative virtual environments (CVEs) with broadcast television so that on-line audiences can participate in television shows within shared virtual worlds. We describe a series of experiments with inhabited televisio... Read More about Inhabited television: broadcasting interaction from within collaborative virtual environments.

Three dimensional visualization of the World Wide Web (1999)
Journal Article
Benford, S., Taylor, I., Brailsford, D. F., Koleva, B., Craven, M. P., Fraser, M., …Greenhalgh, C. (1999). Three dimensional visualization of the World Wide Web. ACM Computing Surveys, 31(4es),

Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word is questionable. This paper reviews recent work in t... Read More about Three dimensional visualization of the World Wide Web.

Interaction, instruments and performance: HCI and the design of future music technologies
Presentation / Conference Contribution
Chamberlain, A., Pestova, X., Bødker, M., Kallionpää, M., De Roure, D., & Benford, S. (2017). Interaction, instruments and performance: HCI and the design of future music technologies.

Rationale
There has been little chance for researchers, performers and designers in the UK to come together in order to explore the use and design of new and evolving technologies for performance. This workshop examines the interplay between people,... Read More about Interaction, instruments and performance: HCI and the design of future music technologies.

Re-tracing the past: mixing realities in museum settings
Presentation / Conference Contribution
Fraser, M., Bowers, J., Brundell, P., O'Malley, C., Reeves, S., Benford, S., …Hellström, S. O. Re-tracing the past: mixing realities in museum settings.

Interactive exhibits are now commonplace in museum settings, providing ‘edutainment’ for visitors. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design strategy for mixing realities... Read More about Re-tracing the past: mixing realities in museum settings.

ArtMaps: Interpreting the spatial footprints of artworks
Presentation / Conference Contribution
Coughlan, T., Carletti, L., Giannachi, G., Benford, S., McAuley, D., Price, D., Locatelli, C., Sinker, R., & Stack, J. (2015, April). ArtMaps: Interpreting the spatial footprints of artworks. Presented at Conference on Human Factors in Computing Systems - Proceedings, Seoul, Rebublic of Korea

© Copyright 2015 ACM. Creating and utilizing simple links between items and locations in map-based systems has become a mainstream component of modern computing. In this paper, we explore support for 'art mapping', an activity that requires considera... Read More about ArtMaps: Interpreting the spatial footprints of artworks.

Towards an extended festival viewing experience
Presentation / Conference Contribution
Velt, R., Benford, S., Reeves, S., Evans, M., Glancy, M., & Stenton, P. (2015, June). Towards an extended festival viewing experience. Presented at TVX'15 ACM International Conference on Interactive Experiences for TV and Online Video

Media coverage of large-scale live events is becoming increasingly complex, with technologies enabling the delivery of a broader range of content as well as complex viewing patterns across devices and services. This paper presents a study aimed at un... Read More about Towards an extended festival viewing experience.

Designing for exploratory play with a hackable digital musical instrument
Presentation / Conference Contribution
McPherson, A. P., Chamberlain, A., Hazzard, A., McGrath, S., & Benford, S. (2016, June). Designing for exploratory play with a hackable digital musical instrument. Presented at ACM Conference on Designing Interactive Systems (DIS 2016), Brisbane, QLD, Australia

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops... Read More about Designing for exploratory play with a hackable digital musical instrument.

"It's not yet a gift": Understanding digital gifting
Presentation / Conference Contribution
Kwon, H., Koleva, B., Schnädelbach, H., & Benford, S. (2017, February). "It's not yet a gift": Understanding digital gifting. Presented at 20th ACM Conference on Computer-Supported Cooperative Work and Social Computing (CSCW 2017), Portland, Oregon, USA

A myriad of digital artifacts are routinely exchanged online. While previous studies suggest that these are sometimes considered to be gifts, CSCW has largely overlooked explicit digital gifting where people deliberately choose to give digital media... Read More about "It's not yet a gift": Understanding digital gifting.

"They're all going out to something weird": Workflow, legacy and metadata in the music production process
Presentation / Conference Contribution
McGarry, G., Tolmie, P., Benford, S., Greenhalgh, C., & Chamberlain, A. (2017, February). "They're all going out to something weird": Workflow, legacy and metadata in the music production process. Presented at 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing (CSCW'17), Portland, Oregon, USA

In this paper we use results from two ethnographic studies of the music production process to examine some key issues regarding how work is currently accomplished in studio production environments. These issues relate in particular to workflows and h... Read More about "They're all going out to something weird": Workflow, legacy and metadata in the music production process.

A survey of the trajectories conceptual framework: Investigating theory use in HCI
Presentation / Conference Contribution
Velt, R., Benford, S., & Reeves, S. (2017, May). A survey of the trajectories conceptual framework: Investigating theory use in HCI. Presented at ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, Colorado, USA

We present a case study of how Human-Computer Interaction (HCI) theory is reused within the field. We analyze the HCI literature in order to reveal the impact of one particular theory, the trajectories framework that has been cited as an example of b... Read More about A survey of the trajectories conceptual framework: Investigating theory use in HCI.