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Camping in the digital wilderness: Tents and flashlights as interfaces to virtual worlds

Green, Jonathan; Schn�delbach, Holger; Koleva, Boriana; Benford, Steve; Pridmore, Tony; Medina, Karen; Harris, Eric; Smith, Hilary

Authors

Jonathan Green

Holger Schn�delbach

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STEVE BENFORD steve.benford@nottingham.ac.uk
Dunford Chair in Computer Science

TONY PRIDMORE tony.pridmore@nottingham.ac.uk
Professor of Computer Science

Karen Medina

Eric Harris

Hilary Smith



Abstract

A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracking allows multiple flashlights to be used as pointing devices. The tent is an example of a traversable interface, designed for deployment in public spaces such as museums, galleries and classrooms.

Citation

Green, J., Schnädelbach, H., Koleva, B., Benford, S., Pridmore, T., Medina, K., …Smith, H. (2001, April). Camping in the digital wilderness: Tents and flashlights as interfaces to virtual worlds. Paper presented at Conference on Human Factors in Computing Systems - Proceedings

Presentation Conference Type Conference Paper (unpublished)
Conference Name Conference on Human Factors in Computing Systems - Proceedings
Start Date Apr 1, 2001
Publication Date Dec 1, 2002
Deposit Date Jan 17, 2020
DOI https://doi.org/10.1145/506443.506594
Public URL https://nottingham-repository.worktribe.com/output/1301272
Publisher URL https://dl.acm.org/doi/10.1145/506443.506594