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All Outputs (3)

Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement (2021)
Journal Article
Spence, J., Darzentas, D., Cameron, H., Huang, Y., Adams, M., Farr, J. R., …Benford, S. (2022). Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement. Human-Computer Interaction, 37(2), 180-210. https://doi.org/10.1080/07370024.2021.1923496

HCI has recently increased its interest in the domains of museums and gifting. The former is often oriented primarily towards the past, while the latter is often oriented towards the future, in terms of anticipating the receiver’s reactions. Our arti... Read More about Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement.

Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play (2021)
Journal Article
Løvlie, A. S., Ryding, K., Spence, J., Rajkowska, P., Waern, A., Wray, T., …Clare-Thorn, E. (2021). Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play. Journal on Computing and Cultural Heritage, 14(2), 1-26. https://doi.org/10.1145/3446620

This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two hybrid mus... Read More about Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play.

Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic (2021)
Conference Proceeding
Benford, S., Mansfield, P., & Spence, J. (2021). Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic. In CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3411764.3445125

The global pandemic has driven musicians online. We report an ethnographic account of how two traditional folk clubs with little previous interest in digital platforms transitioned to online experiences. They followed very different approaches: one a... Read More about Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic.