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AR Fighter: Using HMDs to Create Vertigo Play Experiences (2018)
Conference Proceeding
Byrne, R., Marshall, J., & Mueller, F. ". (2018). AR Fighter: Using HMDs to Create Vertigo Play Experiences. In CHI PLAY '18: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play (45-57). https://doi.org/10.1145/3242671.3242689

Game designers working with Head-Mounted Displays (HMDs) are usually advised to avoid causing disorientation in players. However, we argue that disorientation is a key element of what makes “vertigo play” (such as spinning in circles until dizzy, bal... Read More about AR Fighter: Using HMDs to Create Vertigo Play Experiences.

Discomfort—the dark side of fun (2018)
Book Chapter
Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., Tennent, P., & Rodden, T. (2018). Discomfort—the dark side of fun. In M. Blythe, & A. Monk (Eds.), Funology 2: from usability to enjoyment (209-224). Springer. https://doi.org/10.1007/978-3-319-68213-6_13

For many of us, the notion of ‘fun’ conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps even the experience of visiting an art gallery can embody these senses of... Read More about Discomfort—the dark side of fun.