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All Outputs (2)

Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism (2023)
Journal Article
Huang, Y., Benford, S., Spence, J., & Blake, H. (2024). Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism. Cyberpsychology, Behavior, and Social Networking, 27(3), 221-226. https://doi.org/10.1089/cyber.2023.0183

In this study, we tested the effect of a nostalgic storytelling virtual reality (VR) experience (vs. a text-reading neutral VR experience as the comparison condition) on state-level eudaimonic well-being and explored the underlying mediating mechanis... Read More about Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism.

Feasibility and acceptability of an Internet of Things-enabled sedentary behavior intervention: mixed-methods study (2023)
Journal Article
Huang, Y., Benford, S., Price, D., Li, B., & Blake, H. (2023). Feasibility and acceptability of an Internet of Things-enabled sedentary behavior intervention: mixed-methods study. Journal of Medical Internet Research, 25, Article e43502. https://doi.org/10.2196/43502

Background: Encouraging office workers to break up prolonged sedentary behavior (SB) at work with regular micro-breaks can be beneficial yet challenging. Internet of Things (IoT) offers great promise for delivering more subtle and hence acceptable... Read More about Feasibility and acceptability of an Internet of Things-enabled sedentary behavior intervention: mixed-methods study.