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The Grime scene: social media, music, creation and consumption

McGrath, Sean; Chamberlain, Alan; Benford, Steve

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Sean McGrath

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Dunford Chair in Computer Science


In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions between people and technology in order to facilitate the production and dissemination of audio content in an evolving digital climate. We explore how individuals in this space curate and collect content, with a view to reuse in the future. We also explore how grime is evolving and ways in which technology might be able to facilitate many of these processes more effectively. Finally, we explore technological issues that pertain to music production and dissemination in its current state and implications for design for future applications and contexts.

Sean McGrath, Alan Chamberlain & Steve Benford (2016) “The Grime Scene: Social Media, Music, Creation and Consumption”, Audio Mostly 2016, October 4-6 Norrköping, Sweden, ACM.


McGrath, S., Chamberlain, A., & Benford, S. (2016). The Grime scene: social media, music, creation and consumption.

Conference Name Audio Mostly 2016 (AM'16)
End Date Oct 6, 2016
Acceptance Date Aug 1, 2016
Publication Date Oct 4, 2016
Deposit Date Oct 12, 2016
Publicly Available Date Oct 12, 2016
Peer Reviewed Peer Reviewed
Keywords Music; Social Media; Production; Ethnography; Community; HCI, Creativity; Innovation; Audio; Digital, CSCW, Collaboration, identity, culture, Grime, technology
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Additional Information Published in: Proceedings of Audio Mostly 2016 on Interaction with Sound. ACM, c2016.
Contract Date Oct 12, 2016


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