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Diving Deep with Nautilus: An Analysis of Musicking with a Digital Score

Vear, Craig; Moroz, Solomiya

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CRAIG VEAR Craig.Vear@nottingham.ac.uk
Professor in Music & Computer Science



Abstract

In this article, we discuss the analytical findings from a qualitative investigation of musicking (Small, 1998) with a digital score. The main focus of this article is our methodology and the outline of our methods. The composition at the centre of this study is Nautilus – a digital score created using the Unity game engine. We discuss in detail the construction of a novel quantitative dataset, which has been designed as a standard structure for the analysis of different digital score case studies. Following this we present our analytical findings from the qualitative study and outline the themes that were created as part of a thematic analysis. As a conclusion, we assess the relevance of our findings against the core aims of the project, critically reflect on the methodology, and finally present some design considerations that emerged through this case study for those wishing to explore game engines as a platform for creative music-making.

Journal Article Type Article
Acceptance Date Feb 20, 2024
Online Publication Date Feb 27, 2024
Publication Date Feb 27, 2024
Deposit Date Feb 27, 2024
Publicly Available Date Feb 27, 2024
Journal Journal of Creative Music Systems
Electronic ISSN 2399-7656
Publisher University of Huddersfield Press
Peer Reviewed Peer Reviewed
Volume 8
Issue 1
DOI https://doi.org/10.5920/jcms.1261
Keywords digital score; digital musicianship; Unity game engine; qualitative investigation; quantitative data set; methodology
Public URL https://nottingham-repository.worktribe.com/output/31887244
Publisher URL https://www.jcms.org.uk/article/id/1261/

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