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Nautilus: a case study in how a digital score transforms creativity

Vear, Craig; Rees, Carla; Stephenson, Adam


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Professor in Music & Computer Science

Carla Rees

Adam Stephenson


This article discusses Nautilus (2022), a composition for solo bass flute created using machine-learning techniques and a Unity game engine. We consider the approaches we adopted and how they enhanced creativity and musicianship for those involved. We reflect on Unity's potential as a novel and flexible driver for the creation of a musical score in which traditional elements of compositional design are presented to a performer as a co-creator for interpretation and communication inside the act of musicking. Through this we offer insights into performer agency and how a performer decodes media, sound, images and AI through their instrument, personal skills and musical aesthetic. We describe how the notion of a music score was re-conceptualised, transforming our understanding of the activities of composition, collaboration and performance.


Vear, C., Rees, C., & Stephenson, A. (2023). Nautilus: a case study in how a digital score transforms creativity. Tempo, 77(303), 33-42.

Journal Article Type Article
Acceptance Date Dec 15, 2022
Online Publication Date Jan 11, 2023
Publication Date Jan 11, 2023
Deposit Date Mar 6, 2023
Publicly Available Date Mar 6, 2023
Journal Tempo
Print ISSN 0040-2982
Electronic ISSN 1478-2286
Publisher Cambridge University Press
Peer Reviewed Peer Reviewed
Volume 77
Issue 303
Article Number January
Pages 33-42
Keywords Music
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Publisher URL
Additional Information Copyright © The Author(s), 2023. Published by Cambridge University Press


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