Doing innovation in the wild
(2013)
Presentation / Conference Contribution
Crabtree, A., Chamberlain, A., Davies, M., Glover, K., Reeves, S., Rodden, T., Tolmie, P., & Jones, M. (2013, September). Doing innovation in the wild. Presented at Biannual Conference of the Italian Chapter of SIGCHI, Trento, Italy
Outputs (6)
Community engagement for research: contextual design in rural CSCW system development (2013)
Presentation / Conference Contribution
Chamberlain, A., Crabtree, A., & Davies, M. (2013, June). Community engagement for research: contextual design in rural CSCW system development. Presented at the 6th International Conference, Munich, Germany
Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’ (2013)
Presentation / Conference Contribution
Chamberlain, A., Crabtree, A., Davies, M., Glover, K., Reeves, S., Tolmie, P., & Jones, M. (2013, July). Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’. Presented at HIMI: International Conference on Human Interface and the Management of Information, Las Vegas, USAThis paper outlines and describes the development of a multi-media data aggregation system called Placebooks. Placebooks was developed as a ubiquitous toolkit aimed at allowing people in rural areas to create and share digital books that contained a... Read More about Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation ‘In the Wild’.
Understanding mass participatory pervasive computing systems for environmental campaigns (2013)
Journal Article
Chamberlain, A., Paxton, M., Glover, K., Flintham, M., Price, D., Benford, S., Tolmie, P., Kanjo, E., Gower, A., Gower, A., Woodgate, D., Stanton Fraser, D., & Greenhalgh, C. (2014). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-013-0756-xParticipate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance scien... Read More about Understanding mass participatory pervasive computing systems for environmental campaigns.
Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate (2013)
Journal Article
Tolmie, P., Chamberlain, A., & Benford, S. (2014). Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate. Personal and Ubiquitous Computing, 18, 1763-1774. https://doi.org/10.1007/s00779-013-0755-yThere is a growing emphasis in many countries on matters such as participation in e-government, e-democracy, the provision of forums for online debate, and so on. A critical issue in all of these cases is one of encouraging engagement across a broad... Read More about Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate.
Issues and understandings for rural HCI systems development: Agile approaches "In the wild" (2013)
Presentation / Conference Contribution
Davies, M., Chamberlain, A., & Crabtree, A. (2013, July). Issues and understandings for rural HCI systems development: Agile approaches "In the wild". Presented at HCI International 2013, Las Vegas, NV, USAHCI system design has largely been focused towards urban areas, the technology and the infrastructure of such environments. Researchers are often unaware of the local, real-word context and the restraints that this can have upon the both the interact... Read More about Issues and understandings for rural HCI systems development: Agile approaches "In the wild".