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Outputs (2355)

Building a maker community around an open hardware platform (2017)
Presentation / Conference Contribution
Morreale, F., Moro, G., Chamberlain, A., Benford, S., & McPherson, A. P. Building a maker community around an open hardware platform. Presented at ACM Conference on Human Factors in Computing Systems (CHI 17)

This paper reflects on the dynamics and practices of building a maker community around a new hardware platform. We ex- amine the factors promoting the successful uptake of a maker platform from two perspectives: first, we investigate the tech- nical... Read More about Building a maker community around an open hardware platform.

"Get off my lawn!": Starting to understand territoriality in location based mobile games (2017)
Presentation / Conference Contribution
Papangelis, K., Metzger, M., Sheng, Y., Liang, H.-N., Chamberlain, A., & Khan, V.-J. "Get off my lawn!": Starting to understand territoriality in location based mobile games. Presented at Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems

With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games. Although popular location-based games (LBGs) such as Ingress and Pokémon Go have millions of users,... Read More about "Get off my lawn!": Starting to understand territoriality in location based mobile games.

Design fiction for mixed-reality performances (2017)
Presentation / Conference Contribution
Rostami, A., Rossitto, C., Barkhuus, L., Hook, J., Laaksolahti, J., Taylor, R., McMillan, D., Spence, J., & Williamson, J. (2017, May). Design fiction for mixed-reality performances. Presented at 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17), Denver, Colorado, USA

Designing for mixed-reality performances is challenging both in terms of technology design, and in terms of understanding the interplay between technology, narration, and (the outcomes of) audience interactions. This complexity also stems from the va... Read More about Design fiction for mixed-reality performances.

Playing fast and loose with music recognition (2017)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., Hazzard, A., & Chamberlain, A. Playing fast and loose with music recognition. Presented at CHI 2017: ACM CHI Conference on Human Factors in Computing Systems

We report lessons from iteratively developing a music recognition system to enable a wide range of musicians to embed musical codes into their typical performance practice. The musician composes fragments of music that can be played back with varying... Read More about Playing fast and loose with music recognition.

Performing Research: Four contributions to HCI (2017)
Presentation / Conference Contribution
Taylor, R., Spence, J., Walker, B., Nissen, B., & Wright, P. (2017, May). Performing Research: Four contributions to HCI. Presented at CHI 2017: ACM CHI Conference on Human Factors in Computing Systems, Colorado, Denver, USA

This paper identifies a body of HCI research wherein the researchers take part in digitally mediated creative experiences alongside participants. We present our definition and rationale for "self-situated performance research" based on theories in bo... Read More about Performing Research: Four contributions to HCI.

Misrepresentation of Health Research in Exertion Games Literature (2017)
Presentation / Conference Contribution
Marshall, J., & Linehan, C. (2017, May). Misrepresentation of Health Research in Exertion Games Literature. Presented at CHI '17: CHI Conference on Human Factors in Computing Systems, Denver Colorado USA

HCI often requires scholars to build upon research from fields outside their expertise, creating the risk that foundational work is misunderstood and misrepresented. The prevailing goal of “exergames” research towards ameliorating obesity appears to... Read More about Misrepresentation of Health Research in Exertion Games Literature.

Ways of Spectating: Unravelling Spectator Participation in Kinect Play (2017)
Presentation / Conference Contribution
Tekin, B. S., & Reeves, S. (2017, May). Ways of Spectating: Unravelling Spectator Participation in Kinect Play. Presented at CHI '17: CHI Conference on Human Factors in Computing Systems, Denver, Colorado, USA

We explore spectating on video game play as an interactional and participatory activity. Drawing on a corpus of video recordings capturing 'naturally occurring' Kinect gaming within home settings, we detail how the analytic 'work' of spectating is in... Read More about Ways of Spectating: Unravelling Spectator Participation in Kinect Play.

A survey of the trajectories conceptual framework: Investigating theory use in HCI (2017)
Presentation / Conference Contribution
Velt, R., Benford, S., & Reeves, S. (2017, May). A survey of the trajectories conceptual framework: Investigating theory use in HCI. Presented at ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, Colorado, USA

We present a case study of how Human-Computer Interaction (HCI) theory is reused within the field. We analyze the HCI literature in order to reveal the impact of one particular theory, the trajectories framework that has been cited as an example of b... Read More about A survey of the trajectories conceptual framework: Investigating theory use in HCI.

Living with interpersonal data: observability and accountability in the age of pervasive ICT (2017)
Journal Article
Goulden, M., Tolmie, P., Mortier, R., & Lodge, T. (in press). Living with interpersonal data: observability and accountability in the age of pervasive ICT. New Media and Society, https://doi.org/10.1177/1461444817700154

The Internet of Things, alongside existing mobile digital technologies, heralds a world in which pervasive sensing constantly captures data about us. Simultaneous with this technology programme are moves by policymakers to shore up the digital econom... Read More about Living with interpersonal data: observability and accountability in the age of pervasive ICT.

Inverse nonnegative local coordinate factorization for visual tracking (2017)
Journal Article
Liu, F., Zhou, T., Gong, C., Fu, K., Bai, L., & Yang, J. (in press). Inverse nonnegative local coordinate factorization for visual tracking. IEEE Transactions on Circuits and Systems for Video Technology, https://doi.org/10.1109/TCSVT.2017.2699676

Recently, nonnegative matrix factorization (NMF) with part based representation has been widely used for appearance modelling in visual tracking. Unfortunately, not all the targets can be successfully decomposed as "parts" unless some rigorous condit... Read More about Inverse nonnegative local coordinate factorization for visual tracking.