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Dr STATHIS KONSTANTINIDIS's Outputs (68)

Semantic web, reusable learning objects, personal learning networks in health: key pieces for digital health literacy (2017)
Journal Article
Konstantinidis, S., Wharrad, H., Windle, R., & Bamidis, P. (2017). Semantic web, reusable learning objects, personal learning networks in health: key pieces for digital health literacy. Studies in Health Technology and Informatics, 238, https://doi.org/10.3233/978-1-61499-781-8-219

The knowledge existing in the World Wide Web is exponentially expanding, while continuous advancements in health sciences contribute to the creation of new knowledge. There are a lot of efforts trying to identify how the social connectivity can endor... Read More about Semantic web, reusable learning objects, personal learning networks in health: key pieces for digital health literacy.

Actions to empower digital competences in healthcare workforce: a qualitative approach (2017)
Journal Article
Konstantinidis, S., Li, S., Traver, V., Zary, N., & Bamidis, P. (2017). Actions to empower digital competences in healthcare workforce: a qualitative approach. Studies in Health Technology and Informatics, 238, 253-256. https://doi.org/10.3233/978-1-61499-781-8-253

While healthcare systems are taking advantage of the ICT to improve healthcare services, healthcare workforce needs additional competencies in order to continue the provision of the best achievable care. In this paper emphasis is given to an active r... Read More about Actions to empower digital competences in healthcare workforce: a qualitative approach.

Setting priorities for EU healthcare workforce IT skills competence improvement (2017)
Journal Article
Li, S., Bamidis, P., Konstantinidis, S. T., Traver, V., Car, J., & Zary, N. (2019). Setting priorities for EU healthcare workforce IT skills competence improvement. Health Informatics Journal, 25(1), 174-185. https://doi.org/10.1177/1460458217704257

© The Author(s) 2017. A major challenge for healthcare quality improvement is the lack of IT skills and knowledge of healthcare workforce, as well as their ambivalent attitudes toward IT. This article identifies and prioritizes actions needed to impr... Read More about Setting priorities for EU healthcare workforce IT skills competence improvement.

User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design (2017)
Journal Article
Brox, E., KONSTANTINIDIS, S., & Evertsen, G. (2017). User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design. JMIR Serious Games, 5(1), Article e2. https://doi.org/10.2196/games.6254

Background: Seniors need sufficient balance and strength to manage in daily life, and sufficient physical activity is required to achieve and maintain these abilities. This can be a challenge, but fun and motivational exergames can be of help. Howeve... Read More about User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design.

GameUp: Exergames for mobility – a project to keep elderly active (2016)
Presentation / Conference Contribution
Brox, E., Konstantinidis, S. T., Evertsen, G., Fernandez-Luque, L., Remartinez, A., Oesch, P., & Civit, A. (2016, March). GameUp: Exergames for mobility – a project to keep elderly active. Presented at MEDICON 2016, Paphos, Cyprus

© Springer International Publishing Switzerland 2016. A big challenge for Europe is the demographic shift towards an aging population. Resources in the health care sector are limited, so it is important that the seniors of tomorrow will be able to st... Read More about GameUp: Exergames for mobility – a project to keep elderly active.

GameUp: Exergames for Mobility – A Project to Keep Elderly Active (2016)
Presentation / Conference Contribution
Brox, E., Konstantinidis, S., Evertsen, G., Fernandez-Luque, L., Remartinez, A., Oesch, P., & Civit, A. (2016, March). GameUp: Exergames for Mobility – A Project to Keep Elderly Active. Presented at Medicon 2016, Paphos, Cyprus

© Springer International Publishing Switzerland 2016. Early detection of cognitive and physical status deterioration for elderly people has been much dependent on gait analysis lately. However, much of the recent literature focuses on gait analysis m... Read More about GameUp: Exergames for Mobility – A Project to Keep Elderly Active.

Why decision support systems are important for medical education (2016)
Journal Article
Bamidis, P. D., Konstantinidis, S. T., Konstantinidis, S., & Bamidis, P. (2016). Why decision support systems are important for medical education. Health Technology Letters, 3(1), 56-60. https://doi.org/10.1049/htl.2015.0057

© The Institution of Engineering and Technology 2016. During the last decades, the inclusion of digital tools in health education has rapidly lead to a continuously enlarging digital era. All the online interactions between learners and tutors, the d... Read More about Why decision support systems are important for medical education.

Online Social Exergames for Seniors: A Pillar of Gamification for Clinical Practice (2015)
Book Chapter
Konstantinidis, S. T., Brox, E., Kummervold, P. E., Hallberg, J., Evertsen, G., & Hirche, J. (2015). Online Social Exergames for Seniors: A Pillar of Gamification for Clinical Practice. In N. Daniel, B. Tulu, & H. Brendryen (Eds.), Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice (245-276). IGI Global. https://doi.org/10.4018/978-1-4666-9522-1.ch012

© 2016 by IGI Global. All rights reserved. The population is getting older, and the resources for care will be even more limited in the future than they are now. There is thus an aim for the society that the seniors can manage themselves as long as p... Read More about Online Social Exergames for Seniors: A Pillar of Gamification for Clinical Practice.