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User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design

Brox, Ellen; KONSTANTINIDIS, STATHIS; Evertsen, Gunn

Authors

Ellen Brox

Gunn Evertsen



Abstract

Background: Seniors need sufficient balance and strength to manage in daily life, and sufficient physical activity is required to achieve and maintain these abilities. This can be a challenge, but fun and motivational exergames can be of help. However,most commercial games are not suited for this age group for several reasons. Many usability studies and user-centered design(UCD) protocols have been developed and applied, but to the best of our knowledge none of them are focusing on seniors’ useof games for physical activity. In GameUp, a European cofunded project, some prototype Kinect exergames to enhance themobility of seniors were developed in a user-centered approach.Objective: In this paper we aim to record lessons learned in 3 years of experience with exergames for seniors, considering boththe needs of older adults regarding user-centered development of exergames and participation in UCD. We also provide a UCDprotocol for exergames tailored to senior needs.Methods: An initial UCD protocol was formed based on literature of previous research outcomes. Senior users participated inUCD following the initial protocol. The users formed a steady group that met every second week for 3 years to play exergamesand participate in the UCD during the 4 phases of the protocol. Several methods were applied in the 4 different phases of theUCD protocol; the most important methods were structured and semistructured interviews, observations, and group discussions.Results: A total of 16 seniors with an average age above 80 years participated for 3 years in UCD in order to develop theGameUp exergames. As a result of the lessons learned by applying the different methodologies of the UCD protocol, we proposean adjusted UCD protocol providing explanations on how it should be applied for seniors as users. Questionnaires should beturned into semistructured and structured interviews while user consultation sessions should be repeated with the same theme toensure that the UCD methods produce a valid outcome. By first following the initial and gradually the adjusted UCD protocol,the project resulted in exergame functionalities and interface features for seniors.Conclusions: The main lessons learned during 3 years of experience with exergames for seniors applying UCD are that devotingtime to seniors is a key element of success so that trust can be gained, communication can be established, and users’ opinionscan be recorded. All different game elements should be taken into consideration during the design of exergames for seniors evenif they seem obvious. Despite the limitations of this study, one might argue that it provides a best practice guide to the developmentof serious games for physical activity targeting seniors.

Citation

Brox, E., KONSTANTINIDIS, S., & Evertsen, G. (2017). User-Centered Design of Serious Games for Older Adults Following 3 Years of Experience With Exergames for Seniors: A Study Design. JMIR Serious Games, 5(1), https://doi.org/10.2196/games.6254

Journal Article Type Article
Acceptance Date Nov 30, 2016
Online Publication Date Jan 11, 2017
Publication Date Jan 11, 2017
Deposit Date Sep 8, 2017
Publicly Available Date Jul 29, 2019
Electronic ISSN 2291-9279
Publisher JMIR Publications
Peer Reviewed Peer Reviewed
Volume 5
Issue 1
Article Number e2
DOI https://doi.org/10.2196/games.6254
Public URL https://games.jmir.org/2017/1/e2/
Publisher URL https://games.jmir.org/2017/1/e2/

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