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All Outputs (56)

Playing with Telepresence Robots for Design Speculation (2025)
Presentation / Conference Contribution
Avila, J. M., Boudouraki, A., Cameron, H., Reyes Cruz, G., Spors, V., Turmo Vidal, L., Windlin, C., Elmimouni, H., Rode, J. A., & Read, J. C. (2025, July). Playing with Telepresence Robots for Design Speculation. Presented at ACM Designing Interactive Systems Conference (DIS) 2025, Funchal, Madeira, Portugal

This workshop explores how telepresence robots can be used for playful design speculation, leveraging their inherent asymmetries to create engaging and innovative experiences. By focusing on playfulness instead of purely utilitarian applications this... Read More about Playing with Telepresence Robots for Design Speculation.

Is Temporal Prompting All We Need For Limited Labeled Action Recognition? (2025)
Presentation / Conference Contribution
Gowda, S. N., Gao, B., Gu, X., & Jin, X. (2025, June). Is Temporal Prompting All We Need For Limited Labeled Action Recognition?. Presented at 2025 IEEE CVPR Workshop on Fair, Data-efficient, and Trusted Computer Vision, Nashville, TN, USA

Video understanding has shown remarkable improvements in recent years, largely dependent on the availability of large scaled labeled datasets. Recent advancements in visual-language models, especially based on contrastive pretraining, have shown rema... Read More about Is Temporal Prompting All We Need For Limited Labeled Action Recognition?.

Varanus: Runtime Verification for CSP (2025)
Presentation / Conference Contribution
Luckcuck, M., Ferrando, A., & Faruq, F. (2025, August). Varanus: Runtime Verification for CSP. Presented at Towards Autonomous Robotic Systems 26th TAROS Conference 2025, York, UK

Autonomous systems are often used in changeable and unknown environments, where traditional verification may not be suitable. Runtime Verification (RV) checks events performed by a system against a formal specification of its intended behaviour, maki... Read More about Varanus: Runtime Verification for CSP.

The Use of Digital Messaging Intervention in Osteoarthritis Self-Management: A Scoping Review (2025)
Presentation / Conference Contribution
Shaban, D., Hendrick, P., & Blake, H. (2025, May). The Use of Digital Messaging Intervention in Osteoarthritis Self-Management: A Scoping Review. Poster presented at 35th Medical Informatics Europe Conference (#MIE2025), Glasgow, Scotland

Osteoarthritis (OA) is a leading cause of disability, often accompanied by comorbidities. Digital Messaging (DM) interventions are used to enhance self-management and patient-provider communication in OA. This review was conducted to explore the evid... Read More about The Use of Digital Messaging Intervention in Osteoarthritis Self-Management: A Scoping Review.

The Future of Informal Apprenticeship in the Artisanal Pottery Sector (2025)
Presentation / Conference Contribution
Wedekind, V., Li, M., & Holstein, J. (2025, May). The Future of Informal Apprenticeship in the Artisanal Pottery Sector. Presented at “Apprenticeships: Future global trends”, 9th Research Conference of the International Network for Innovative Apprenticeship (INAP), Hatfield, Hertfordshire

With the decline of the ceramics industry and colleges in the UK the formal apprenticeship system and training programmes associated with ceramics has disappeared. However, there remain a large number of commercial studio-based potters in the United... Read More about The Future of Informal Apprenticeship in the Artisanal Pottery Sector.

Exploring Collaboration in a Blended Reality System: A User-Perspective Study (2025)
Presentation / Conference Contribution
Asmal, A., Large, D., Harvey, C., & Burnett, G. (2025, May). Exploring Collaboration in a Blended Reality System: A User-Perspective Study. Presented at 28th International Conference on Computer Supported Cooperative Work in Design, Compiègne, France

The development of eXtended Reality (XR) technologies has led to an increase in the use of virtual spaces to help support collaboration. However, collaboration between physical and virtual environments is often considered solely with respect to how s... Read More about Exploring Collaboration in a Blended Reality System: A User-Perspective Study.

Investigation of frictional behaviour in incremental sheet forming of grade one titanium sheet (2025)
Presentation / Conference Contribution
Korner, L., & Ou, H. (2025, June). Investigation of frictional behaviour in incremental sheet forming of grade one titanium sheet. Presented at 44th Conference of the International Deep Drawing Research Group (IDDRG 2025), Lisbon, Portugal

Incremental Sheet Forming (ISF) is a flexible sheet forming process. Its interfacial friction between the ISF tool and the blank sheet has a significant effect to the forming forces, deformation, fracture, and surface finish. This study reports an ex... Read More about Investigation of frictional behaviour in incremental sheet forming of grade one titanium sheet.

Exploring the development and implementation of practice-based interprofessional education for student pharmacists in Scotland: A case study (2025)
Presentation / Conference Contribution
Depasquale, C., Arnold, A., Cunningham, S., Power, A., Boyter, A., Boyd, M., & Addison, B. (2025, August). Exploring the development and implementation of practice-based interprofessional education for student pharmacists in Scotland: A case study. Presented at FIP Pharmacy Practice Research Summer Meeting for PhD students, postdoctoral fellows and supervisors, Copenhagen, Denmark

In the middle of the music: A qualitative study of headset and loudspeaker distributed interactive spatial audio within a musical mixed-reality environment (2025)
Presentation / Conference Contribution
Cliffe, L., Khan, M., & Benford, S. (2025, June). In the middle of the music: A qualitative study of headset and loudspeaker distributed interactive spatial audio within a musical mixed-reality environment. Presented at Audio Mostly 2025, Coimbra, Portugal

In this paper the authors introduce, describe and present their findings from a qualitative study of users’ perceptions and experiences of virtual musical content delivered over a loudspeaker array and virtual musical content delivered through a VR h... Read More about In the middle of the music: A qualitative study of headset and loudspeaker distributed interactive spatial audio within a musical mixed-reality environment.

Projected exposure of terrestrial vertebrates to different extreme climate events reveals high vulnerability to multiple hazards (2025)
Presentation / Conference Contribution
Heinicke, S., Zantout, K., Kühl, H. S., Reyer, C. P., Zimmermann, S., Billing, M., Gosling, S. N., Grillakis, M., Hantson, S., Ito, A., Kou-Giesbrecht, S., Koutroulis, A., Mester, B., Müller Schmied, H., Ostberg, S., Otta, K., Pokhrel, Y., & Frieler, K. (2025, April). Projected exposure of terrestrial vertebrates to different extreme climate events reveals high vulnerability to multiple hazards. Presented at EGU General Assembly 2025, Vienna, Austria and online

Human-AI Decision-Making in Higher Education (2025)
Presentation / Conference Contribution
Houghton, R., Zhai, X., Li, Z., & Large, D. (2025, April). Human-AI Decision-Making in Higher Education. Presented at Ergonomics & Human Factors 2025, Burton upon Trent, UK

Findings from an online study and focus groups show that students and staff were receptive to AI decision-making in higher education, highlighting transparency and equitability. Even so, students expressed a desire for creative work to be seen by a ‘... Read More about Human-AI Decision-Making in Higher Education.

Developing Preliminary Heuristics for In-Vehicle Ambient Intelligence Systems (2025)
Presentation / Conference Contribution
Pande, S., Harvey, C., & Large, D. (2025, April). Developing Preliminary Heuristics for In-Vehicle Ambient Intelligence Systems. Poster presented at Ergonomics & Human Factors 2025, Burton upon Trent, UK

This study aimed to develop heuristics for designing and evaluating in-vehicle Ambient Intelligence (AmI) systems. Utilising an expert focus group (n=3) and a user study (n=8), 15 preliminary heuristics were derived. These aim to ensure that in-vehic... Read More about Developing Preliminary Heuristics for In-Vehicle Ambient Intelligence Systems.

Objection Overruled! Lay People can Distinguish Large Language Models from Lawyers, but still Favour Advice from an LLM (2025)
Presentation / Conference Contribution
Schneiders, E., Seabrooke, T., Krook, J., Hyde, R., Leesakul, N., Clos, J., & E Fischer, J. (2025, April). Objection Overruled! Lay People can Distinguish Large Language Models from Lawyers, but still Favour Advice from an LLM. Presented at CHI 2025: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan

Large Language Models (LLMs) are seemingly infiltrating every domain, and the legal context is no exception. In this paper, we present the results of three experiments (total N = 288) that investigated lay people’s willingness to act upon, and their... Read More about Objection Overruled! Lay People can Distinguish Large Language Models from Lawyers, but still Favour Advice from an LLM.

Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension (2025)
Presentation / Conference Contribution
Mojib Luna, S., Xu, J., Tigwell, G. W., LaLone, N., Saker, M., Chamberlain, A., Schwartz, D. I., & Papangelis, K. (2025, April). Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension. Presented at 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan

Tasks in augmented reality (AR), such as 3D interaction and instructional comprehension, are often designed for users with uniform sensory abilities. Such an approach, however, can overlook the more nuanced needs of Deaf and Hard of Hearing (DHH) use... Read More about Exploring Deaf And Hard of Hearing Peoples' Perspectives On Tasks In Augmented Reality: Interacting With 3D Objects And Instructional Comprehension.

Contesting Control with Automation in Technology-Mediated Interactions (2025)
Presentation / Conference Contribution
Boudouraki, A., Cameron, H. R., Reyes-Cruz, G., Martinez Avila, J. P., Orduna, M., Varela Castro, S., & Kohonen-Aho, L. (2025, April). Contesting Control with Automation in Technology-Mediated Interactions. Presented at CHI EA '25: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, Yokohama, Japan

With the growing use of autonomous systems in computer-supported communication(CSC) such as recommended text in emails, speaker tracking in videoconferencing or automated facial expressions in VR avatars, machine agency is increasingly becoming entwi... Read More about Contesting Control with Automation in Technology-Mediated Interactions.

Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks (2025)
Presentation / Conference Contribution
Zhao, L., Knierim, M. T., Wilson, M. L., Dickinson, P., & Maior, H. A. (2025, April). Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks. Presented at CHI '25: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan

Playing games has been shown to be an effective method of post- work recovery. Previous research has shown that gameplay with high cognitive involvement is effective for recovery. This finding conflicts with models of mental workload (MWL), which sug... Read More about Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks.

Savouring Slow Gifts: Reflection from the Field Study of Hybrid Gifting (2025)
Presentation / Conference Contribution
Kwon, H., David Benford, S., & Koleva, B. (2025, April). Savouring Slow Gifts: Reflection from the Field Study of Hybrid Gifting. Presented at CHI 2025: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan

Despite the prevalence of digital gifting, designing meaningful and emotionally engaging digital gifts remains a challenge. One promising approach is Hybrid gifting, which combines digital and physical elements to improve the perceived value of gifts... Read More about Savouring Slow Gifts: Reflection from the Field Study of Hybrid Gifting.