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All Outputs (3)

Camping in the digital wilderness: Tents and flashlights as interfaces to virtual worlds (2001)
Presentation / Conference Contribution
Green, J., Schnädelbach, H., Koleva, B., Benford, S., Pridmore, T., Medina, K., …Smith, H. (2001, April). Camping in the digital wilderness: Tents and flashlights as interfaces to virtual worlds. Paper presented at Conference on Human Factors in Computing Systems - Proceedings

A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracki... Read More about Camping in the digital wilderness: Tents and flashlights as interfaces to virtual worlds.

Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds (2001)
Presentation / Conference Contribution
Craven, M., Taylor, I., Drozd, A., Purbrick, J., Greenhalgh, C., Benford, S., Fraser, M., Bowers, J., Jää-Aro, K. M., Lintermann, B., & Hoch, M. (2001, March). Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds. Presented at CHI01: Human Factors in Computing Systems, Seattle, Washington, USA

We present four contrasting interfaces to allow multiple viewers to explore 3D recordings of dramas in on-line virtual worlds. The first is an on-line promenade performance to an audience of avatars. The second is a form of immersive cinema, with mul... Read More about Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds.

Patterns of Network and User Activity in an Inhabited Television Event (2001)
Journal Article
Greenhalgh, C., Benford, S., & Craven, M. (2001). Patterns of Network and User Activity in an Inhabited Television Event. Presence: Teleoperators and Virtual Environments, 10(1), 35-50. https://doi.org/10.1162/105474601750182306

Inhabited television takes traditional broadcast television and combines it with multiuser virtual reality to give new possibilities for interaction and participation in and around shows or channels. Out of This World was an experimental inhabited TV... Read More about Patterns of Network and User Activity in an Inhabited Television Event.