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All Outputs (56)

Implementing responsible innovation: the role of the meso-level(s) between project and organisation (2024)
Journal Article
Stahl, B. C., Portillo, V., Wagner, H., Craigon, P. J., Darzentas, D., De Ossorno Garcia, S., Dowthwaite, L., Greenhalgh, C., Middleton, S. E., Nichele, E., Wagner, C., & Webb, H. (2024). Implementing responsible innovation: the role of the meso-level(s) between project and organisation. Journal of Responsible Innovation, 11(1), Article 2370934. https://doi.org/10.1080/23299460.2024.2370934

Much of academic discussion of responsible innovation (RI) has focused on RI integration into research projects. In addition, significant attention has also been paid to RI structures and policies at the research policy and institutional level. This... Read More about Implementing responsible innovation: the role of the meso-level(s) between project and organisation.

The Stretchy Strap: supporting encumbered interaction with guitars (2023)
Journal Article
Martinez Avila, J., Hazzard, A., Greenhalgh, C., Benford, S., & McPherson, A. (2023). The Stretchy Strap: supporting encumbered interaction with guitars. Journal of New Music Research, 52(1), 19-40. https://doi.org/10.1080/09298215.2023.2274832

Guitarists struggle to play their instruments while simultaneously using additional computing devices (i.e., encumbered interaction). We explored designs with guitarists through co-design and somaesthetic design workshops, learning that they (unsurpr... Read More about The Stretchy Strap: supporting encumbered interaction with guitars.

Developing precision computerised cognitive behavioural therapy (cCBT) for adolescent depression: a pilot and feasibility protocol for the SPARX-UK trial (2023)
Preprint / Working Paper
Khan, K., Hall, C. L., Babbage, C., Dodzo, S., Greenhalgh, C., Lucassen, M., Merry, S., Sayal, K., Sprange, K., Stasiak, K., Tench, C. R., Townsend, E., Stallard, P., & Hollis, C. Developing precision computerised cognitive behavioural therapy (cCBT) for adolescent depression: a pilot and feasibility protocol for the SPARX-UK trial

Background:

A serious game (SPARX), developed in New Zealand and incorporating cognitive behavioural therapy (CBT) principles, has been shown to help reduce symptoms of depression and anxiety in adolescents with mild to moderate depression. Howev... Read More about Developing precision computerised cognitive behavioural therapy (cCBT) for adolescent depression: a pilot and feasibility protocol for the SPARX-UK trial.

Five Provocations for a More Creative TAS (2023)
Presentation / Conference Contribution
Benford, S., Hazzard, A., Vear, C., Webb, H., Chamberlain, A., Greenhalgh, C., …Marshall, J. (2023). Five Provocations for a More Creative TAS. In TAS ‘23: Proceedings of The First International Symposium on Trustworthy Autonomous Systems 11-12 July 2023 Edinburgh, UK. https://doi.org/10.1145/3597512.3599709

Conventional wisdom has it that trustworthy autonomous systems (AS) should be explainable, dependable, controllable and safe tools for humans to use. Reflecting on a portfolio of artistic applications of TAS leads us adopt an alternative stance and t... Read More about Five Provocations for a More Creative TAS.

Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice (2023)
Presentation / Conference Contribution
Portillo, V., Greenhalgh, C., Craigon, P. J., & Ten Holter, C. (2023). Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice. In TAS '23: Proceedings of the First International Symposium on Trustworthy Autonomous Systems. https://doi.org/10.1145/3597512.3599721

Researchers often find it hard to know where, when and how to start when applying Responsible Innovation approaches to their own research projects and proposals. Based on experience supporting a range of researchers and projects, we have developed a... Read More about Responsible Research and Innovation (RRI) Prompts and Practice Cards: a Tool to Support Responsible Practice.

Crafting Interactive Experiences with Non-programmers (2023)
Presentation / Conference Contribution
Greenhalgh, C. (2023). Crafting Interactive Experiences with Non-programmers. In EICS '23 Companion: Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems (1-4). https://doi.org/10.1145/3596454.3597174

The Mixed Reality Lab has a long history of creating public interactive experiences in collaboration with creative practitioners. Looking across four such experiences, this keynote explores the role of code (i.e., bespoke software) in making them pos... Read More about Crafting Interactive Experiences with Non-programmers.

Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems (2022)
Presentation / Conference Contribution
Chamberlain, A., Benford, S., Fischer, J., Barnard, P., Greenhalgh, C., Row Farr, J., …Adams, M. (2022). Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems. In ACI '22: Proceedings of the Ninth International Conference on Animal-Computer Interaction. https://doi.org/10.1145/3565995.3566046

From cat feeders and cat flaps to robot toys, humans are deploying increasingly autonomous systems to look after their pets. In parallel, industry is developing the next generation of autonomous systems to look after humans in the home – most notably... Read More about Designing for Trust: Autonomous Animal-Centric Robotic & AI Systems.

Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022) (2022)
Other
Portillo, V., Greenhalgh, C., Craigon, P., Dowthwaite, L., Stahl, B., Perez Vallejos, E., …Wagner, H. (2022). Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022). [https://www.horizon.ac.uk/rri-into-practice-launching-and-using-the-horizon-rri-prompts-and-practice-cards/]

These printable cards highlight 18 different aspects of Responsible Research and Innovation (RRI) that may be relevant to researchers and innovators. You can use the cards to reflect on a project and plan RRI activities. You can use the cards to faci... Read More about Responsible Research and Innovation (RRI) prompts and practice cards (version 2.1, August 2022).

Supporting Responsible Research and Innovation within a University-based digital research programme: reflections from the “hoRRIzon” project (2022)
Journal Article
Portillo, V., Craigon, P., Liz, D., Greenhalgh, C., & Pérez-Vallejos, E. (2022). Supporting Responsible Research and Innovation within a University-based digital research programme: reflections from the “hoRRIzon” project. Journal of Responsible Technology, 12, Article 100045. https://doi.org/10.1016/j.jrt.2022.100045

Integration of Responsible Research and Innovation (RRI) principles into a research project is key to ensure outputs are ethically acceptable and socially desirable. However, translating RRI principles into practice is challenging as there are no rec... Read More about Supporting Responsible Research and Innovation within a University-based digital research programme: reflections from the “hoRRIzon” project.

Crafting Trajectories of Smart Phone Use at the Opera (2022)
Journal Article
Greenhalgh, C., Hazzard, A., Benford, S., Cliffe, L., & Kelly, E. (2022). Crafting Trajectories of Smart Phone Use at the Opera. ACM Transactions on Computer-Human Interaction, 29(6), 1-37. https://doi.org/10.1145/3531007

Losing Her Voice is a new opera which highlights the challenges of subtly interweaving digital technologies into established cultural forms. Audience members were encouraged to use their own mobile phones to interact with on-stage projections before,... Read More about Crafting Trajectories of Smart Phone Use at the Opera.

The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production (2021)
Presentation / Conference Contribution
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021). The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production. In AM '21: Audio Mostly 2021 (40-47). https://doi.org/10.1145/3478384.3478406

In this paper we report on two ethnographic studies of professional music producers at work in their respective studio settings, to underpin the design of intelligent tools and platforms in this domain. The studies are part of a body of work that exp... Read More about The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production.

Placing AI in the Creative Industries: The Case for Intelligent Music Production (2021)
Book Chapter
McGarry, G., Chamberlain, A., Crabtree, A., & Greenhalgh, C. (2021). Placing AI in the Creative Industries: The Case for Intelligent Music Production. . Springer. https://doi.org/10.1007/978-3-030-78635-9_72

The digital transformation of the recording industry is one of the most well-known in recent times, with the Digital Audio Workstation (DAW) making new methods of music production available to amateurs and professionals in almost any setting beyond t... Read More about Placing AI in the Creative Industries: The Case for Intelligent Music Production.

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction (2020)
Journal Article
Benford, S., Ramchurn, R., Marshall, J., Wilson, M. L., Pike, M., Martindale, S., …Walker, B. (2021). Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. Human-Computer Interaction, 36(5-6), 361-389. https://doi.org/10.1080/07370024.2020.1754214

As Human-Computer Interaction (HCI) engages with technologies that sense and actuate the body, there is a need to reconsider the human bodily experience. We present three case studies that each involve different forms of bodily experience: a breath-c... Read More about Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.

Following the journey of scores through a complex musical work (2020)
Presentation / Conference Contribution
Hazzard, A., Greenhalgh, C., & Kallionpää, M. (2020). Following the journey of scores through a complex musical work. In AM '20: Proceedings of the 15th International Audio Mostly Conference (249-252). https://doi.org/10.1145/3411109.3411116

We chart the composition and technical development of a non-linear, interactive work for pianist, Disklavier piano and interactive system called Climb!. Collaborating with a composer and performers we focus on the journey of score representations thr... Read More about Following the journey of scores through a complex musical work.

Materialising contexts: virtual soundscapes for real-world exploration (2020)
Journal Article
Cliffe, L., Mansell, J., Greenhalgh, C., & Hazzard, A. (2020). Materialising contexts: virtual soundscapes for real-world exploration. Personal and Ubiquitous Computing, https://doi.org/10.1007/s00779-020-01405-3

© 2020, The Author(s). This article presents the results of a study based on a group of participants’ interactions with an experimental sound installation at the National Science and Media Museum in Bradford, UK. The installation used audio augmented... Read More about Materialising contexts: virtual soundscapes for real-world exploration.

The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality (2019)
Presentation / Conference Contribution
Cliffe, L., Mansell, J., Cormac, J., Greenhalgh, C., & Hazzard, A. (2019). The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality. In Proceedings of AM '19, Nottingham, United Kingdom, September 18-20, 2019. https://doi.org/10.1145/3356590.3356617

This paper introduces two ongoing projects where audio augmented reality is implemented as a means of engaging museum and gallery visitors with audio archive material and associated objects, artworks and artefacts. It outlines some of the issues surr... Read More about The Audible Artefact: Promoting Cultural Exploration and Engagement with Audio Augmented Reality.

Adaptive Musical Soundtracks: from in-game to on the street (2019)
Presentation / Conference Contribution
Hazzard, A., & Greenhalgh, C. (2019). Adaptive Musical Soundtracks: from in-game to on the street. In AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound (31-38). https://doi.org/10.1145/3356590.3356597

We describe the challenges of creating location-based adaptive musical soundtracks, which we try to address via the iterative development of daoplayer, a tool to create such media experiences. Daoplayer is broadly modelled on the functionality of com... Read More about Adaptive Musical Soundtracks: from in-game to on the street.

Augmenting Guitars for Performance Preparation (2019)
Presentation / Conference Contribution
Martinez Avila, J. P. M., Hazzard, A., Greenhalgh, C., & Benford, S. (2019). Augmenting Guitars for Performance Preparation. In AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound (69–75). https://doi.org/10.1145/3356590.3356602

A substantial number of Digital Musical Instruments (DMIs) are built upon existing musical instruments by digitally and physi- cally intervening in their design and functionality to augment their sonic and expressive capabilities. These are commonly... Read More about Augmenting Guitars for Performance Preparation.

Failing with Style: Designing for Aesthetic Failure in Interactive Performance (2019)
Presentation / Conference Contribution
Hazzard, A., Greenhalgh, C., Kallionpää, M., Benford, S., Veinberg, A., Kanga, Z., & McPherson, A. (2019). Failing with Style: Designing for Aesthetic Failure in Interactive Performance. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland UK — May 04 - 09, 2019 (1–14). https://doi.org/10.1145/3290605.3300260

Failure is a common artefact of challenging experiences, a fact of life for interactive systems but also a resource for aesthetic and improvisational performance. We present a study of how three professional pianists performed an interactive piano co... Read More about Failing with Style: Designing for Aesthetic Failure in Interactive Performance.

Encumbered Interaction: a Study of Musicians Preparing to Perform (2019)
Presentation / Conference Contribution
Martinez Avila, J. P., Greenhalgh, C., Hazzard, A., Benford, S., & Chamberlain, A. (2019). Encumbered Interaction: a Study of Musicians Preparing to Perform. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1-13). https://doi.org/10.1145/3290605.3300706

Guitars are physical tools (for making music) that require skillful two-handed use. Their use is also supported by diverse digital and physical resources, such as videos and chord charts. To understand the challenges of interacting with supporting r... Read More about Encumbered Interaction: a Study of Musicians Preparing to Perform.