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Future directions for the development of Virtual Reality within an automotive manufacturer

Lawson, Glyn; Salanitri, Davide; Waterfield, Brian

Authors

Davide Salanitri

Brian Waterfield



Abstract

Virtual Reality (VR) can reduce time and costs, and lead to increases in quality, in the development of a product. Given the pressure on car companies to reduce time-to-market and to continually improve quality, the automotive industry has championed the use of VR across a number of applications, including design, manufacturing, and training. This paper describes interviews with 11 engineers and employees of allied disciplines from an automotive manufacturer about their current physical and virtual properties and processes. The results guided a review of research findings and scientific advances from the academic literature, which formed the basis of recommendations for future developments of VR technologies and applications. These include: develop a greater range of virtual contexts; use multi-sensory simulation; address perceived differences between virtual and real cars; improve motion capture capabilities; implement networked 3D technology; and use VR for market research.

Journal Article Type Article
Publication Date Mar 1, 2016
Journal Applied Ergonomics
Print ISSN 0003-6870
Electronic ISSN 0003-6870
Publisher Elsevier
Peer Reviewed Peer Reviewed
Volume 53
Issue B
APA6 Citation Lawson, G., Salanitri, D., & Waterfield, B. (2016). Future directions for the development of Virtual Reality within an automotive manufacturer. Applied Ergonomics, 53(B), doi:10.1016/j.apergo.2015.06.024
DOI https://doi.org/10.1016/j.apergo.2015.06.024
Keywords Automotive; Human factors; Virtual reality
Publisher URL http://www.sciencedirect.com/science/article/pii/S0003687015300260
Copyright Statement Copyright information regarding this work can be found at the following address: http://creativecommons.org/licenses/by-nc-nd/4.0

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Copyright Statement
Copyright information regarding this work can be found at the following address: http://creativecommons.org/licenses/by-nc-nd/4.0





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