Paul Martin
The intellectual structure of game research
Martin, Paul
Authors
Abstract
This article maps out the main areas of game research through an analysis of co-citation and keyword co-occurrence patterns in 24,128 game research documents between 1966 and 2016. The keyword analysis identifies 4 communities: Education/Culture, Technology, Effects and Medical. Co-citation analysis identifies 5 communities: Education, Humanities/Social Science, Computer Science, Communications, and Health. Burst analysis of keywords reveals when key research themes emerged across the period. Key findings are: the main division in game research is between Communications and Health on the one hand and Education, Humanities/Social Science and Computer Science on the other; design is an important bridge between different communities; and there exists a gap in research on the game industry. The research is a broad overview and future research that targets specific communities to tease out more specific patterns is recommended, as is research targeting non-English language sources.
Citation
Martin, P. (2018). The intellectual structure of game research
Journal Article Type | Article |
---|---|
Acceptance Date | Apr 10, 2018 |
Publication Date | May 22, 2018 |
Deposit Date | May 23, 2018 |
Publicly Available Date | May 23, 2018 |
Journal | Game Studies |
Electronic ISSN | 1604-7982 |
Peer Reviewed | Peer Reviewed |
Volume | 18 |
Issue | 1 |
Keywords | game research, invisible colleges, keyword analysis, co-citation analysis, bibliometrics |
Public URL | https://nottingham-repository.worktribe.com/output/933389 |
Publisher URL | http://gamestudies.org/1801/articles/paul_martin |
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Copyright Statement
Copyright information regarding this work can be found at the following address: http://creativecommons.org/licenses/by/4.0
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