JOE MARSHALL JOE.MARSHALL@NOTTINGHAM.AC.UK
Assistant Professor
Touchomatic: interpersonal touch gaming in the wild
Marshall, Joe; Tennent, Paul
Authors
PAUL TENNENT paul.tennent@nottingham.ac.uk
Assistant Professor
Abstract
Direct touch between people is a key element of social behaviour. Recently a number of researchers have explored games which sense aspects of such interpersonal touch to control interaction with a multiplayer computer game. In this paper, we describe a long term, in-the-wild study of a two-player arcade game which is controlled by gentle touching between the body parts of two players. We ran the game in a public videogame arcade for a year, and present a thematic analysis of 27 hours of gameplay session videos, organized under three top level themes: control of the system, interpersonal interaction within the game, and social interaction around the game. In addition, we provide a quantitative analysis of observed demographic differences in interpersonal touch behaviour. Finally, we use these results to present four design recommendations for use of interpersonal touch in games.
Citation
Marshall, J., & Tennent, P. (2017). Touchomatic: interpersonal touch gaming in the wild. In Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17. https://doi.org/10.1145/3064663.3064727
Conference Name | 2017 Conference on Designing Interactive Systems (DIS '17) |
---|---|
End Date | Jun 14, 2017 |
Acceptance Date | Mar 25, 2017 |
Publication Date | Jun 10, 2017 |
Deposit Date | Aug 9, 2017 |
Publicly Available Date | Aug 9, 2017 |
Peer Reviewed | Peer Reviewed |
Book Title | Proceedings of the 2017 Conference on Designing Interactive Systems - DIS '17 |
DOI | https://doi.org/10.1145/3064663.3064727 |
Keywords | Interpersonal touch; game; in the wild; arcade |
Public URL | https://nottingham-repository.worktribe.com/output/865250 |
Publisher URL | http://dl.acm.org/citation.cfm?doid=3064663.3064727 |
Additional Information | Published in: Proceedings of the 2017 Conference on Designing Interactive Systems. New York : ACM, 2017. ISBN 978-1-4503-4922-2. doi:10.1145/3064663.3064727 |
Files
touchomatic-dis2017-v4-cameraready-nofields.pdf
(<nobr>960 Kb</nobr>)
PDF
You might also like
Sensory Alignment in Immersive Entertainment
(2019)
Conference Proceeding
AR Fighter: using HMDs to create vertigo play experiences
(2018)
Conference Proceeding
The challenges of visual-kinaesthetic experience
(2017)
Conference Proceeding
Performance-Led Research in the Wild
(2013)
Journal Article
Abstract Machines Overlaying Virtual Worlds on Physical Rides
(2019)
Conference Proceeding