Richard Byrne
Designing the vertigo experience: vertigo as a design resource for digital bodily play
Byrne, Richard; Marshall, Joe; Mueller, Florian �Floyd�
Abstract
Vertigo can be described as an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. Vertigo has, however, not been generally considered as a design resource and we believe it to be under-explored in the area of digital bodily play. To investigate how vertigo could be considered as a design resource in this context, we conducted a review of relevant literature and held a design workshop with nine students to explore the potential of vertigo as a design resource for digital bodily play. From our exploration we identify five key design themes that designers might consider when designing a Vertigo Experience. Through this work we hope to encourage designers of bodily play experiences to consider vertigo as a design resource in their games.
Citation
Byrne, R., Marshall, J., & Mueller, F. ‘. (2016). Designing the vertigo experience: vertigo as a design resource for digital bodily play. . https://doi.org/10.1145/2839462.2839465
Conference Name | TEI '16: Tenth International Conference on Tangible Embedded and Embodied Interaction |
---|---|
Start Date | Feb 14, 2016 |
End Date | Feb 17, 2016 |
Acceptance Date | Nov 10, 2015 |
Publication Date | Feb 14, 2016 |
Deposit Date | Jan 19, 2017 |
Publicly Available Date | Jan 19, 2017 |
Peer Reviewed | Peer Reviewed |
ISBN | 978-1-4503-3582-9 |
DOI | https://doi.org/10.1145/2839462.2839465 |
Keywords | Vertigo, Play, Game design, Body |
Public URL | https://nottingham-repository.worktribe.com/output/776361 |
Publisher URL | http://dl.acm.org/citation.cfm?doid=2839462.2839465 |
Additional Information | Published in Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction Eindhoven, Netherlands February 14 - 17, 2016. New York: ACM, 2016. 978-1-4503-3582-9 |
Contract Date | Jan 19, 2017 |
Files
byrne_TEI_2016_camera_ready_2.pdf
(1.2 Mb)
PDF
You might also like
Gesture bike: examining projection surfaces and turn signal systems for urban cycling
(-0001)
Presentation / Conference Contribution
Expanding exertion gaming
(2016)
Journal Article
Jogging at CHI
(2016)
Presentation / Conference Contribution
Designing brutal multiplayer video games
(2016)
Presentation / Conference Contribution
Interpersonal touch as a game interaction method
(2016)
Presentation / Conference Contribution
Downloadable Citations
About Repository@Nottingham
Administrator e-mail: discovery-access-systems@nottingham.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2024
Advanced Search