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Ways of Spectating: Unravelling Spectator Participation in Kinect Play

Tekin, Burak S.; Reeves, Stuart

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Authors

Burak S. Tekin



Abstract

We explore spectating on video game play as an interactional and participatory activity. Drawing on a corpus of video recordings capturing 'naturally occurring' Kinect gaming within home settings, we detail how the analytic 'work' of spectating is interactionally accomplished as a matter of collaborative action with players and engagement in the game. We examine: spectators supporting players with continuous 'scaffolding'; spectators critiquing player technique during and between moments of play; spectators recognising and complimenting competent player conduct; and spectators reflecting on prior play to build instructions for the player. From this we draw out a number of points that shift the conversation in HCI about 'the spectator' towards understanding and designing for spectating as an interactional activity; that is, sequentially ordered and temporally coordinated. We also discuss bodily conduct and the particular ways of 'seeing' involved in spectating, and conclude with remarks on conceptual and design implications for HCI.

Citation

Tekin, B. S., & Reeves, S. (2017). Ways of Spectating: Unravelling Spectator Participation in Kinect Play. In CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (1558–1570). https://doi.org/10.1145/3025453.3025813

Conference Name CHI '17: CHI Conference on Human Factors in Computing Systems
Conference Location Denver, Colorado, USA
Start Date May 6, 2017
End Date May 11, 2017
Acceptance Date Dec 12, 2016
Online Publication Date May 2, 2017
Publication Date May 2, 2017
Deposit Date Feb 20, 2017
Publicly Available Date May 2, 2017
Publisher Association for Computing Machinery (ACM)
Peer Reviewed Peer Reviewed
Volume 2017-May
Pages 1558–1570
Book Title CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
ISBN 978-1-4503-4655-9
DOI https://doi.org/10.1145/3025453.3025813
Keywords Spectatorship, Spectating, Kinect, Video gaming, Participation, Ethnomethodology, Conversation analysis
Public URL https://nottingham-repository.worktribe.com/output/860116
Publisher URL https://dl.acm.org/doi/10.1145/3025453.3025813
Related Public URLs https://chi2017.acm.org/
Additional Information Note that PDF contains animated figures.
CHI 2017, May 6-11, 2017. ACM 978-1-4503-4655-9. doi: 10.1145/3025453.3025813

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