Skip to main content

Research Repository

Advanced Search

The ludic takes work

Koutsouras, Panagiotis; Martindale, Sarah; Crabtree, Andy

Authors

Panagiotis Koutsouras

SARAH MARTINDALE Sarah.Martindale@nottingham.ac.uk
Assistant Professor of Digital Innovation in The Creative Industries



Abstract

Games that revolve around user-generated content have been explored mainly from a ludic perspective, leaving the work practices that are entailed in content production underexplored. What we argue in this paper is that there is an underlying economy in Minecraft’s community, which plays a significant role in the game’s current form. Our ethnographic fieldwork revealed the various aspects of the work of producing in-game content, by teasing out the discrete segments of the arc of work of commissioning, creating and delivering a Minecraft map. The infrastructure this work relies on is fragmented though, with the various accountability systems in place being appropriations by the players themselves. This raises a number of design implications related to how members coordinate tasks and articulate their work.

Citation

Koutsouras, P., Martindale, S., & Crabtree, A. (2017). The ludic takes work. . https://doi.org/10.18420/ecscw2017-8

Conference Name The 15th European Conference on Computer-Supported Cooperative Work
Start Date Aug 28, 2017
End Date Sep 1, 2017
Acceptance Date Apr 18, 2017
Publication Date Aug 28, 2017
Deposit Date May 10, 2017
Publicly Available Date Mar 29, 2024
Peer Reviewed Not Peer Reviewed
Series Title Reports of the European Society for Socially Embedded Technologies
Series ISSN 2510-2591
DOI https://doi.org/10.18420/ecscw2017-8
Public URL https://nottingham-repository.worktribe.com/output/856317
Publisher URL https://dl.eusset.eu/bitstream/20.500.12015/2933/1/paper_8.pdf

Files





You might also like



Downloadable Citations