Paul Martin
Race, colonial history and national identity: Resident Evil 5 as a Japanese game
Martin, Paul
Authors
Abstract
Resident Evil 5 is a zombie game made by Capcom featuring a White American protagonist and set in Africa. This paper argues that approaching this as a Japanese game reveals aspects of a Japanese racial and colonial social imaginary that are missed if this context of production is ignored. In terms of race, the game presents hybrid racial subjectivities that can be related to Japanese perspectives of Blackness and Whiteness where these terms are two poles of difference and identity through which an essentialised Japanese identity is constructed in what Iwabuchi calls “strategic hybridism” (Iwabuchi, 2002). In terms of colonialism, the game echoes structures of Japanese colonialism through which Japanese colonialism is obliquely memorialised and a “normal” Japanese global subjectivity can be performed.
Citation
Martin, P. (in press). Race, colonial history and national identity: Resident Evil 5 as a Japanese game. Games and Culture, https://doi.org/10.1177/1555412016631648
Journal Article Type | Article |
---|---|
Acceptance Date | Jan 1, 2016 |
Online Publication Date | Feb 22, 2016 |
Deposit Date | Jan 4, 2018 |
Publicly Available Date | Jan 4, 2018 |
Journal | Games and Culture |
Print ISSN | 1555-4120 |
Electronic ISSN | 1555-4139 |
Publisher | SAGE Publications |
Peer Reviewed | Peer Reviewed |
DOI | https://doi.org/10.1177/1555412016631648 |
Keywords | race, postcolonialism, Japan, memory, Resident Evil, normal country, avatar, social imaginary, implied player, hybridism |
Public URL | https://nottingham-repository.worktribe.com/output/775605 |
Publisher URL | http://journals.sagepub.com/doi/abs/10.1177/1555412016631648 |
Contract Date | Jan 4, 2018 |
Files
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