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Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures

Borsci, Simone; Lawson, Glyn; Jha, Bhavna; Burgess, Mark; Salanitri, Davide

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Authors

Simone Borsci

GLYN LAWSON GLYN.LAWSON@NOTTINGHAM.AC.UK
Associate Professor

Bhavna Jha

Mark Burgess

Davide Salanitri



Abstract

This paper reports a study which demonstrates the advantages of using virtual-reality based systems for training automotive assembly tasks. Sixty participants were randomly assigned to one of the following three training experience to learn a car service procedure: i) observational training through video instruction; ii) an experiential virtual training and trial in a CAVE; and iii) an experiential virtual training and trial through a portable 3D interactive table. Results show that virtual trained participants, after the training, can remember significantly better (p <.05) the correct execution of the steps compared to video-trained trainees. No significant differences were identified between the experiential groups neither in terms of post-training performances nor in terms of proficiency, despite differences in the interaction devices. The relevance of the outcomes for the automotive fields and for the designers of virtual training applications are discussed in light of the outcomes, particularly that virtual training experienced through a portable device such as the interactive table can be effective, as can training performed in a CAVE. This suggests the possibility for automotive industries to invest in advanced portable hardware to deliver effectively long-distance programmes of training for car service operators placed all over the world.

Citation

Borsci, S., Lawson, G., Jha, B., Burgess, M., & Salanitri, D. (2016). Effectiveness of a multi-device 3D virtual environment application to train car service maintenance procedures. Virtual Reality, 2016(20), 41-55. https://doi.org/10.1007/s10055-015-0281-5

Journal Article Type Article
Online Publication Date Jan 9, 2016
Publication Date Jan 9, 2016
Deposit Date Mar 11, 2016
Publicly Available Date Mar 11, 2016
Journal Virtual Reality
Print ISSN 1359-4338
Electronic ISSN 1434-9957
Publisher Springer Verlag
Peer Reviewed Peer Reviewed
Volume 2016
Issue 20
Pages 41-55
DOI https://doi.org/10.1007/s10055-015-0281-5
Keywords Automotive, Effectiveness of training, Virtual reality, Usability, Turst
Public URL https://nottingham-repository.worktribe.com/output/773181
Publisher URL http://link.springer.com/article/10.1007%2Fs10055-015-0281-5
Additional Information The final publication is available at Springer via http://dx.doi.org/10.1007/s10055-015-0281-5.

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