Nathan Holbert
The use of cognitive clinical interviews to explore learning from video game play
Holbert, Nathan; Russ, Rosemary S.; Davis, Pryce
Authors
Rosemary S. Russ
Dr PRYCE DAVIS PRYCE.DAVIS@NOTTINGHAM.AC.UK
ASSISTANT PROFESSOR IN LEARNING SCIENCES
Abstract
As research about the learning that results when children play video games becomes more popular, questions arise about what methodological and analytical tools are most appropriate to access and document this learning. Thus far, researchers have mostly adopted pre/post assessments, ethnography, and learning analytics. In this paper we (re)introduce cognitive clinical interviews as a methodology particularly suited to answering many of the most pressing questions about games and learning. To that end we describe four challenges of studying learning in video games with pre-post assessments that we claim can be addressed by the addition of clinical interviews. We then consider how clinical interviews can help to explain and describe patterns detected from ethnographic observations and detailed game play logs.
Citation
Holbert, N., Russ, R. S., & Davis, P. The use of cognitive clinical interviews to explore learning from video game play. Presented at GLS11 Games+Learning+Society Conference
Conference Name | GLS11 Games+Learning+Society Conference |
---|---|
End Date | Jul 10, 2015 |
Acceptance Date | Apr 23, 2015 |
Online Publication Date | Feb 1, 2016 |
Publication Date | Jul 8, 2015 |
Deposit Date | Sep 15, 2017 |
Publicly Available Date | Sep 15, 2017 |
Peer Reviewed | Peer Reviewed |
Public URL | https://nottingham-repository.worktribe.com/output/757406 |
Publisher URL | http://press.etc.cmu.edu/content/gls-11-conference-proceedings |
Additional Information | Conference proceedings have ISSN 2164-6651 |
Contract Date | Sep 15, 2017 |
Files
GLS2015_ClinicalInterviews_printready.pdf
(144 Kb)
PDF
Publisher Licence URL
https://creativecommons.org/licenses/by-nc-nd/4.0/
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