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Observed methods of cuneiform tablet reconstruction in virtual and real world environments

Lewis, Andrew; Woolley, Sandra; Ch'ng, Eugene; Gehlken, Erlend

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Authors

Andrew Lewis

Sandra Woolley

Eugene Ch'ng

Erlend Gehlken



Abstract

The reconstruction of fragmented artefacts is a tedious process that consumes many valuable work hours of scholars' time. We believe that such work can be made more efficient via new techniques in interactive virtual environments. The purpose of this research is to explore approaches to the reconstruction of cuneiform tablets in the real and virtual environment, and to address the potential barriers to virtual reconstruction of fragments. In this paper we present the results of an experiment exploring the reconstruction strategies employed by individual users working with tablet fragments in real and virtual environments. Our findings have identified physical factors that users find important to the reconstruction process and further explored the subjective usefulness of stereoscopic 3D in the reconstruction process. Our results, presented as dynamic graphs of interaction, compare the precise order of movement and rotation interactions, and the frequency of interaction achieved by successful and unsuccessful participants with some surprising insights. We present evidence that certain interaction styles and behaviours characterise success in the reconstruction process.

Citation

Lewis, A., Woolley, S., Ch'ng, E., & Gehlken, E. (2015). Observed methods of cuneiform tablet reconstruction in virtual and real world environments. Journal of Archaeological Science, 53, https://doi.org/10.1016/j.jas.2014.09.024

Journal Article Type Article
Acceptance Date Sep 30, 2014
Online Publication Date Oct 8, 2014
Publication Date Jan 1, 2015
Deposit Date Jan 10, 2018
Publicly Available Date Mar 29, 2024
Journal Journal of Archaeological Science
Print ISSN 0305-4403
Electronic ISSN 0305-4403
Publisher Elsevier
Peer Reviewed Peer Reviewed
Volume 53
DOI https://doi.org/10.1016/j.jas.2014.09.024
Keywords Collaboration? 3D Visualization? Virtual Environments? Fragment Reassembly? Artefact Reconstruction? Cuneiform.
Public URL https://nottingham-repository.worktribe.com/output/740236
Publisher URL https://doi.org/10.1016/j.jas.2014.09.024

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