Skip to main content

Research Repository

Advanced Search

Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework

Pears, Matthew; Henderson, James; Konstantinidis, Stathis

Authors

James Henderson



Abstract

The efficacy of home visiting of adolescent who are at risk of self-harm has a great dependency on the communication between the patient and the healthcare professional. Face-to-face encounters with health care professional and patients have heightened importance to counteract negative COVID-19 related social isolation effect. One alternative to simulated learning is to use video sequences to recreate a variety of communication-based scenarios that may be encountered. The aim was to repurpose a web-based Reusable Learning Object (RLO) into an interactive 360° environment. This provides an immersive and interactive sense of interactivity with an adolescent. The usability of the immersive resource evaluated with 24 medical students from several institutions around the European Union. The ASPIRE framework was adapted for conversion of the initial material as the steps are flexible enough to adapt to the unique characteristics of 360° video and interactive elements. The System Usability Score (SUS) suggested the RLO had above average usability (73.5) and the Slater-Usoh-Steed Presence Questionnaire (SUS-PQ) results showed a moderate to high feeling of presence (4.6). The SUS scale suggested the RLO’s strengths were its ease of use, simplicity and rapid uptake. These 16 questions had a Cronbach’s alpha coefficient of 0.85 indicating good reliability of capturing the users’ experiences of the RLO. Discussion involved limitations of functionality and potential for Virtual Reality (VR), but with strength in the ASPIRE adaptions to facilitate the new direction of online co-creation processes.

Citation

Pears, M., Henderson, J., & Konstantinidis, S. (2022). Repurposing a Reusable Learning Object on Effective Communication with Adolescents to an Interactive 360° Immersive Environment by Adapting the ASPIRE Framework. In Mobility for Smart Cities and Regional Development - Challenges for Higher Education: Proceedings of the 24th International Conference on Interactive Collaborative Learning (ICL2021), Volume 2 (1096-1105). https://doi.org/10.1007/978-3-030-93907-6_115

Conference Name International Conference on Interactive Collaborative Learning: ICL 2021
Conference Location Dresden, Germany
Start Date Sep 22, 2021
End Date Sep 24, 2021
Acceptance Date Jan 1, 2022
Online Publication Date Jan 1, 2022
Publication Date Jan 1, 2022
Deposit Date Apr 21, 2022
Publisher Springer International Publishing
Volume 390
Pages 1096-1105
Series Title Lecture Notes in Networks and Systems
Series ISSN 2367-3389
Book Title Mobility for Smart Cities and Regional Development - Challenges for Higher Education: Proceedings of the 24th International Conference on Interactive Collaborative Learning (ICL2021), Volume 2
ISBN 9783030939069
DOI https://doi.org/10.1007/978-3-030-93907-6_115
Public URL https://nottingham-repository.worktribe.com/output/7354034
Publisher URL https://link.springer.com/chapter/10.1007/978-3-030-93907-6_115
Additional Information First Online: 1 January 2022; Conference Acronym: ICL; Conference Name: International Conference on Interactive Collaborative Learning; Conference City: Dresden; Conference Country: Germany; Conference Year: 2021; Conference Start Date: 22 September 2021; Conference End Date: 24 September 2021; Conference Number: 24; Conference ID: icl2021; Conference URL: http://icl-conference.org/