Skip to main content

Research Repository

Advanced Search

Embodiment in skateboarding videogames

Martin, Paul

Embodiment in skateboarding videogames Thumbnail


Authors

Paul Martin



Abstract

This article analyses the avatar in action games as both object of perception and instrument of action and perception. This allows for a picture to emerge of the way in which avatars in 3D action games serve as a kind of commentary on what it is to have a body in space. Two skateboarding games are analysed primarily through the lens of Martin Heidegger’s exposition of equipmentality in Being and Time. These skating games are chosen since they are examples of games which on the one hand provide spectacular images of the body in performance and on the other allow the player to feel in a heightened, focused and distorted way what it feels like to skate. By attending to the formal characteristics of the avatar as object of perception and instrument of perception and action and placing these within the context of the games’ different ideological positionings and assertions, it is possible to unpack some of the ways in which these games investigate embodiment as a culturally constituted phenomenon.

Citation

Martin, P. (2013). Embodiment in skateboarding videogames. International Journal of Performance Arts and Digital Media, 9(2), https://doi.org/10.1386/padm.9.2.315_1

Journal Article Type Article
Acceptance Date Jan 1, 2013
Online Publication Date Jan 3, 2014
Publication Date Dec 31, 2013
Deposit Date Nov 15, 2017
Publicly Available Date Mar 29, 2024
Journal International Journal of Performance Arts and Digital Media
Print ISSN 1479-4713
Electronic ISSN 1479-4713
Publisher Routledge
Peer Reviewed Peer Reviewed
Volume 9
Issue 2
DOI https://doi.org/10.1386/padm.9.2.315_1
Keywords videogames; Heidegger; empathy; game studies; skateboarding
Public URL https://nottingham-repository.worktribe.com/output/720177
Publisher URL http://www.tandfonline.com/doi/abs/10.1386/padm.9.2.315_1
Additional Information This is an Accepted Manuscript of an article published by Taylor & Francis in International Journal of Performance Arts & Digital Media on 3 January 2014, available online: http://www.tandfonline.com/10.1386/padm.9.2.315_1

Files





You might also like



Downloadable Citations