Panagiotis Antoniou
It's Snazzy, but is it Useful? Practitioner's Views on Meaningful Use Cases for Healthcare XR
Antoniou, Panagiotis; Reppou, Sofia; Konstantinidis, Stathis Th.; Stathakarou, Natalia; Economou, Daphne; Jonathon, Richter; Bamidis, Panagiotis
Authors
Sofia Reppou
Dr STATHIS KONSTANTINIDIS STATHIS.KONSTANTINIDIS@NOTTINGHAM.AC.UK
ASSOCIATE PROFESSOR
Natalia Stathakarou
Daphne Economou
Richter Jonathon
Panagiotis Bamidis
Abstract
The global virtual reality (VR) market size, valued at 21.83 billion USD in 2021, is expected to expand with an annual growth rate of 15.0% from 2022 to 2030. Virtual Reality, although massively known for immersive gaming and entertainment, has revolutionized education and training during the last years in many fields. In medicine, VR has been used from the simulated reconstruction of organs to preoperative planning and from teaching anatomy to rehabilitation.eXtended Reality (XR)healthcare resources are enthusiastically accepted from healthcare learners and teachers alike. However, they still are not mainstream into formal academic curricula. The core precept for curricular integrationis educational justification. In short, the question is whether the cost of an impressive VR resource will be returned as educational efficacy.Pivotal for positive reply in this question is the correct design of the educational resource for each use case. Is XR appropriate for clinical, manual skills, or decision-making training? Would you choose an exploratory «Human Atlas» for anatomy teaching or an interactive case study? How much «game» do you need in your educational experience? These are all questions that so far have been answered ad-hoc based on intuitive needs of the practitioners.This panel will present the results of the first healthcare practitioners’ worskhop that was co-organized by iLRN and several healthcare institutions to tackle these questions. Based on practitioner’s feedback, a select group of panelists will open the discussion to the audience of the conference for identifying features and practices for optimal XR design for healthcare use cases.
Citation
Antoniou, P., Reppou, S., Konstantinidis, S. T., Stathakarou, N., Economou, D., Jonathon, R., & Bamidis, P. (2023, June). It's Snazzy, but is it Useful? Practitioner's Views on Meaningful Use Cases for Healthcare XR. Presented at 9th International Conference of the Immersive Learning Research Network, San Luis Obispo, California, USA
Presentation Conference Type | Edited Proceedings |
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Conference Name | 9th International Conference of the Immersive Learning Research Network |
Start Date | Jun 26, 2023 |
End Date | Jun 29, 2023 |
Acceptance Date | Mar 31, 2023 |
Publication Date | Jun 26, 2023 |
Deposit Date | Jul 10, 2023 |
Publicly Available Date | Jul 11, 2023 |
Book Title | Practitioner Proceedings of the 9th International Conference of the Immersive Learning Research Network (iLRN 2023) |
ISBN | 9781734899566 |
DOI | https://doi.org/10.56198/itig2ulbj |
Public URL | https://nottingham-repository.worktribe.com/output/22943990 |
Publisher URL | https://publications.immersivelrn.org/index.php/practitioner/article/view/43 |
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Publisher Licence URL
https://creativecommons.org/licenses/by-nc-sa/4.0/
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