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It's Snazzy, but is it Useful? Practitioner's Views on Meaningful Use Cases for Healthcare XR

Antoniou, Panagiotis; Reppou, Sofia; Konstantinidis, Stathis Th.; Stathakarou, Natalia; Economou, Daphne; Jonathon, Richter; Bamidis, Panagiotis

It's Snazzy, but is it Useful? Practitioner's Views on Meaningful Use Cases for Healthcare XR Thumbnail


Authors

Panagiotis Antoniou

Sofia Reppou

Natalia Stathakarou

Daphne Economou

Richter Jonathon

Panagiotis Bamidis



Abstract

The global virtual reality (VR) market size, valued at 21.83 billion USD in 2021, is expected to expand with an annual growth rate of 15.0% from 2022 to 2030. Virtual Reality, although massively known for immersive gaming and entertainment, has revolutionized education and training during the last years in many fields. In medicine, VR has been used from the simulated reconstruction of organs to preoperative planning and from teaching anatomy to rehabilitation.eXtended Reality (XR)healthcare resources are enthusiastically accepted from healthcare learners and teachers alike. However, they still are not mainstream into formal academic curricula. The core precept for curricular integrationis educational justification. In short, the question is whether the cost of an impressive VR resource will be returned as educational efficacy.Pivotal for positive reply in this question is the correct design of the educational resource for each use case. Is XR appropriate for clinical, manual skills, or decision-making training? Would you choose an exploratory «Human Atlas» for anatomy teaching or an interactive case study? How much «game» do you need in your educational experience? These are all questions that so far have been answered ad-hoc based on intuitive needs of the practitioners.This panel will present the results of the first healthcare practitioners’ worskhop that was co-organized by iLRN and several healthcare institutions to tackle these questions. Based on practitioner’s feedback, a select group of panelists will open the discussion to the audience of the conference for identifying features and practices for optimal XR design for healthcare use cases.

Citation

Antoniou, P., Reppou, S., Konstantinidis, S. T., Stathakarou, N., Economou, D., Jonathon, R., & Bamidis, P. (2023, June). It's Snazzy, but is it Useful? Practitioner's Views on Meaningful Use Cases for Healthcare XR. Presented at 9th International Conference of the Immersive Learning Research Network, San Luis Obispo, California, USA

Presentation Conference Type Edited Proceedings
Conference Name 9th International Conference of the Immersive Learning Research Network
Start Date Jun 26, 2023
End Date Jun 29, 2023
Acceptance Date Mar 31, 2023
Publication Date Jun 26, 2023
Deposit Date Jul 10, 2023
Publicly Available Date Jul 11, 2023
Book Title Practitioner Proceedings of the 9th International Conference of the Immersive Learning Research Network (iLRN 2023)
ISBN 9781734899566
DOI https://doi.org/10.56198/itig2ulbj
Public URL https://nottingham-repository.worktribe.com/output/22943990
Publisher URL https://publications.immersivelrn.org/index.php/practitioner/article/view/43