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Exploring Consumer Detriment in Immersive Gaming Technologies

Hyde, R.; Cartwright, P.

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Authors

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RICHARD HYDE RICHARD.HYDE@NOTTINGHAM.AC.UK
Professor of Law, regulation and Governance

PETER CARTWRIGHT peter.cartwright@nottingham.ac.uk
Professor of Consumer Protection Law



Abstract

Recent technological advances have led to immersive consumer experiences becoming increasingly common. However, there has been relatively little discussion of the consumer detriment that results from the exploitation of immersion. In this article, we argue that a consumer who is immersed is particularly susceptible to detriment because of their immersion and that the law on unfair commercial practices can, and should, play a central role in addressing this. The focus is upon immersion in videogames, but the lessons drawn extend to other areas.

Citation

Hyde, R., & Cartwright, P. (2023). Exploring Consumer Detriment in Immersive Gaming Technologies. Journal of Consumer Policy, 46(3), 335-361. https://doi.org/10.1007/s10603-023-09544-9

Journal Article Type Article
Acceptance Date May 12, 2023
Online Publication Date Jul 5, 2023
Publication Date 2023
Deposit Date May 25, 2023
Publicly Available Date Jul 6, 2024
Journal Journal of Consumer Policy
Print ISSN 0168-7034
Electronic ISSN 1573-0700
Publisher Springer Verlag
Peer Reviewed Peer Reviewed
Volume 46
Issue 3
Pages 335-361
DOI https://doi.org/10.1007/s10603-023-09544-9
Keywords Immersion; Technology; Gaming; Consumer Protection; Vulnerability
Public URL https://nottingham-repository.worktribe.com/output/21108138
Additional Information Received: 24 October 2022; Accepted: 12 May 2023; First Online: 5 July 2023; : ; : The authors declare no competing interests.

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