Sascha Schneider
The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE)
Schneider, Sascha; Beege, Maik; Nebel, Steve; Schnaubert, Lenka; Rey, Günter Daniel
Authors
Maik Beege
Steve Nebel
Dr LENKA SCHNAUBERT Lenka.Schnaubert@nottingham.ac.uk
Assistant Professor
Günter Daniel Rey
Abstract
For a long time, research on individuals learning in digital environments was primarily based on cognitive-oriented theories. This paper aims at providing evidence that social processes affect individual learning with digital materials. Based on these theories and empirical results, a social-processes-augmented theory is suggested: the Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE). This CASTLE postulates that social cues in digital materials activate social schemata in learners leading to enhanced (para-)social, motivational, emotional, and metacognitive processes. To substantiate this theory, socio-cognitive theories are used, which predict social influences on learning with digital materials. Besides, previous empirical findings are presented assuming that with a rising number of social cues in digital materials, the influence of social processes increases. Finally, consequences regarding the design of digital learning media are discussed.
Citation
Schneider, S., Beege, M., Nebel, S., Schnaubert, L., & Rey, G. D. (2022). The Cognitive-Affective-Social Theory of Learning in digital Environments (CASTLE). Educational Psychology Review, 34(1), 1-38. https://doi.org/10.1007/s10648-021-09626-5
Journal Article Type | Article |
---|---|
Acceptance Date | Jun 10, 2021 |
Online Publication Date | Jun 30, 2021 |
Publication Date | 2022-03 |
Deposit Date | Mar 14, 2023 |
Publicly Available Date | Mar 28, 2023 |
Journal | Educational Psychology Review |
Print ISSN | 1040-726X |
Electronic ISSN | 1573-336X |
Publisher | Springer Verlag |
Peer Reviewed | Peer Reviewed |
Volume | 34 |
Issue | 1 |
Pages | 1-38 |
DOI | https://doi.org/10.1007/s10648-021-09626-5 |
Keywords | Educational Psychology, Social Cues, Digital Environments, Multimedia Learning, Cognitive Processing |
Public URL | https://nottingham-repository.worktribe.com/output/18521411 |
Publisher URL | https://link.springer.com/article/10.1007/s10648-021-09626-5 |
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https://creativecommons.org/licenses/by/4.0/
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Copyright Statement
Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
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