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Internet of Things in Education

Konstantinidis, Stathis



Panagiotis Bamidis

Nabil Zary


Healthcare Education is continuously looking for new ways of delivering learning and teaching. Recently the Internet of Things came into the foreground envisioning a future in which digital and physical entities can be linked. While the idea of pervasive, context-aware and location-based game leanring is not new, they all can be included under the Internet of Things in Education notion, as a digital innovation enhancing healthcare education. This chapter debates the role of Internet of Things (IoT) in Education in a healthcare context. Initially, a discussion and a definition of what considered as Internet of Things will be given, followed by an overview of IoT in Healthcare. Next, the technologies used in Internet of Things are briefly discussed, followed by an analysis of security issues and challenges for IoT. The theory underpin the Internet of Things in education is explained, succeed by a discussion on the benefits and limitation of a context aware educational system interacting with environment or location-based learning games. The case of ViRLUS is presented as a representative combination of current and future digital innovations. Last but not least, the Internet of Things in Education concepts are summarized and future visions are discussed.


Konstantinidis, S. (2019). Internet of Things in Education. In S. Konstantinidis, P. Bamidis, & N. Zary (Eds.), Digital Innovations in Healthcare Education and TrainingElsevier

Acceptance Date Mar 1, 2019
Publication Date Nov 1, 2019
Deposit Date Mar 21, 2019
Publisher Elsevier
Book Title Digital Innovations in Healthcare Education and Training
ISBN 9780128131442
Keywords Internet of Things in Education, Internet of Everything in education, IoT, pervasive learning, ubiquitous learning, location-based games, context aware learning
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