Roman Garnett
Predicting unexpected influxes of players in EVE online
Garnett, Roman; Gartner, Thomas; Ellersiek, Timothy; Gu�mondsson, Eyj�lfur; �skarsson, P�tur
Authors
Thomas Gartner
Timothy Ellersiek
Eyj�lfur Gu�mondsson
P�tur �skarsson
Abstract
EVE Online is a massively multiplayer online role-playing game (MMORPG) taking place in a large galaxy consisting of about 7 500 star systems. In comparison to many other online role-playing games, the users interact in the same instance of a persistent player-driven universe. Given the number of simultaneous pilots online at the same time - a number which at times reaches up to more than 50 000 concurrent accounts logged on to the same server - the EVE Online universe can present atypically difficult load-balancing challenges when the users decide to operate in a coordinated fashion, for example, to launch an attack on a particular system. We will present an scalable, automated statistical method for predicting such unexpected user gatherings by considering the evolving shortest-path distances from each user to each system. Here we present a case study analyzing nearly 300 million user movements in the EVE Online universe from over 700 thousand user accounts over a period of three months. We demonstrate an ability to predict sudden spikes in user presence (corresponding to actual events) before they happen, suggesting our techniques could be useful for automated load-balancing in such massive online games
Citation
Garnett, R., Gartner, T., Ellersiek, T., Guðmondsson, E., & Óskarsson, P. (2014, August). Predicting unexpected influxes of players in EVE online. Presented at IEEE Conference on Computational Intelligence and Games, Dortmund, Germany
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | IEEE Conference on Computational Intelligence and Games |
Start Date | Aug 26, 2014 |
End Date | Aug 29, 2014 |
Acceptance Date | Aug 1, 2014 |
Online Publication Date | Aug 26, 2014 |
Publication Date | Aug 26, 2014 |
Deposit Date | Feb 16, 2017 |
Publisher | Institute of Electrical and Electronics Engineers |
Peer Reviewed | Peer Reviewed |
Book Title | IEEE Conference on Computational Intelligence and Games 2014: Proceedings |
DOI | https://doi.org/10.1109/CIG.2014.6932878 |
Public URL | https://nottingham-repository.worktribe.com/output/1115517 |
Publisher URL | https://ieeexplore.ieee.org/document/6932878/ |
Downloadable Citations
About Repository@Nottingham
Administrator e-mail: discovery-access-systems@nottingham.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2025
Advanced Search