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Outputs (29)

From Screenwriting for Sound to film sound maps: the evolution of live tone's creative alliance with Bong Joon-ho (2018)
Journal Article
Lee, N. J. Y., & Stringer, J. (2018). From Screenwriting for Sound to film sound maps: the evolution of live tone's creative alliance with Bong Joon-ho. New Soundtrack, 8(2), 145-159. https://doi.org/10.3366/sound.2018.0127

In Screenwriting for Sound, Randy Thom makes a persuasive case that sound designers should be involved in film production ‘as early as the screenplay…early participation of sound can make a big difference’. Drawing on a critically neglected yet inter... Read More about From Screenwriting for Sound to film sound maps: the evolution of live tone's creative alliance with Bong Joon-ho.

The Sherwood Foresters of 1916: memories and memorials (2018)
Journal Article
Moran, J., & Cullen, F. (2018). The Sherwood Foresters of 1916: memories and memorials. Irish Studies Review, 26(4), 436-454. https://doi.org/10.1080/09670882.2018.1514659

This paper examines the memorialisation of the Sherwood Foresters who fought during the Easter Rising of 1916 in Dublin. These men, from Nottinghamshire and Derbyshire in the English midlands, suffered the greatest casualties of the British regiments... Read More about The Sherwood Foresters of 1916: memories and memorials.

Extended Reality Ecosystems: Innovations in Creativity and Collaboration in the Theatrical Arts (2018)
Journal Article
Kennedy, H., & Atkinson, S. (2018). Extended Reality Ecosystems: Innovations in Creativity and Collaboration in the Theatrical Arts. Refractory: A Journal of Entertainment Media, 30(10), 12

This article maps aspects of the current Extended Reality (XR) production ecosystem in the UK, capturing a unique industry at its moment of emergence. The last three years have seen an increase in activity by traditional theatre institutions in the U... Read More about Extended Reality Ecosystems: Innovations in Creativity and Collaboration in the Theatrical Arts.

Virtual Humanity: empathy, embodiment and disorientation in humanitarian VR experience design (2018)
Journal Article
Kennedy, H. W., & Atkinson, S. (2018). Virtual Humanity: empathy, embodiment and disorientation in humanitarian VR experience design. Refractory: A Journal of Entertainment Media, 30, 12

With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu of the filmed location. Hitherto hard to reach territories, and hard to portray narratives can now be realised and experienced first hand – rendering... Read More about Virtual Humanity: empathy, embodiment and disorientation in humanitarian VR experience design.

Cinema-going trajectories in the digital age (2018)
Presentation / Conference Contribution
Styliari, T. C., Kefalidou, G., & Koleva, B. Cinema-going trajectories in the digital age. Presented at 32nd Human Computer Interaction Conference

The activity of cinema-going constantly evolves and gradually integrates the use of digital data and platforms to become more engaging for the audiences. Combining methods from the fields of Human Computer Interaction and Film Studies, we conducted t... Read More about Cinema-going trajectories in the digital age.

Powers of Time: Versions of Bergson (2018)
Book
Lapoujade, D., & Goffey, A. (2018). Powers of Time: Versions of Bergson. University of Minnesota Press

In Powers of Time, David Lapoujade returns to two central themes that continuously converge throughout the writings of the French philosopher Henri Bergson: durée (duration) and intuition. Lapoujade uncovers multiple versions of Bergson, guiding us t... Read More about Powers of Time: Versions of Bergson.

Visual Metafictions: Mark Fairnington's 'Mantidae' Paintings and Victorian Representations of the 'Real' (2018)
Journal Article
Elstob, I. (2018). Visual Metafictions: Mark Fairnington's 'Mantidae' Paintings and Victorian Representations of the 'Real'. Neo-Victorian Studies, 10(2), 129-158

This paper examines the contemporary British artist Mark Fairnington’s Mantidae series of paintings (2000) via the representational methods of his working process. Taking each stage of this process in turn, the paper examines key discourses... Read More about Visual Metafictions: Mark Fairnington's 'Mantidae' Paintings and Victorian Representations of the 'Real'.