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Outputs (127)

Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science (2019)
Journal Article
Younis, E. M. G., Kanjo, E., & Chamberlain, A. (2019). Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science. Personal and Ubiquitous Computing, 23(2), 329-338. https://doi.org/10.1007/s00779-019-01207-2

In recent years, mobile phone technology has taken tremendous leaps and bounds to enable all types of sensing applications and interaction methods, including mobile journaling and self-reporting to add metadata and to label sensor data streams. Mobil... Read More about Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science.

The Classification of Minor Gait Alterations Using Wearable Sensors and Deep Learning (2019)
Journal Article
Turner, A., & Hayes, S. (2019). The Classification of Minor Gait Alterations Using Wearable Sensors and Deep Learning. IEEE Transactions on Biomedical Engineering, 66(11), 3136-3145. https://doi.org/10.1109/tbme.2019.2900863

Objective: This paper describes how non-invasive wearable sensors can be used in combination with deep learning to classify artificially induced gait alterations without the requirement for a medical professional or gait analyst to be present. This a... Read More about The Classification of Minor Gait Alterations Using Wearable Sensors and Deep Learning.

Citizen science and the professional-amateur divide: lessons from differing online practices (2019)
Journal Article
Dowthwaite, L., & Sprinks, J. (2019). Citizen science and the professional-amateur divide: lessons from differing online practices. JCOM: Journal of Science Communication, 18(01), Article A06. https://doi.org/10.22323/2.18010206

Online citizen science platforms increasingly provide types of infrastructural support previously only available to organisationally-based professional scientists. Other practices, such as creative arts, also exploit the freedom and accessibility aff... Read More about Citizen science and the professional-amateur divide: lessons from differing online practices.

Deep learning approaches to aircraft maintenance, repair and overhaul: a review (2018)
Presentation / Conference Contribution
Rengasami, D., Morvan, H., & Patrocinio Figueredo, G. (2018, November). Deep learning approaches to aircraft maintenance, repair and overhaul: a review. Presented at IEEE International Conference on Intelligent Transportation Systems

The use of sensor technology constantly gathering aircrafts' status data has promoted the rapid development of data-driven solutions in aerospace engineering. These methods assist, for instance, with determining appropriate actions for aircraft maint... Read More about Deep learning approaches to aircraft maintenance, repair and overhaul: a review.

Exploring relationships between museum artefacts through spatial interaction (2018)
Presentation / Conference Contribution
Ali, S., Bedwell, B., & Koleva, B. (2018, September). Exploring relationships between museum artefacts through spatial interaction. Presented at NordiCHI'18: Nordic Conference on Human-Computer Interaction, Oslo, Norway

We propose a novel approach, which involves visitors physically manipulating visual representations of artefacts and scanning with their mobile phone different groups or sequences of items in order to reveal digital information about their relationsh... Read More about Exploring relationships between museum artefacts through spatial interaction.

Discomfort—the dark side of fun (2018)
Book Chapter
Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., Tennent, P., & Rodden, T. (2018). Discomfort—the dark side of fun. In M. Blythe, & A. Monk (Eds.), Funology 2: from usability to enjoyment (209-224). Springer. https://doi.org/10.1007/978-3-319-68213-6_13

For many of us, the notion of ‘fun’ conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps even the experience of visiting an art gallery can embody these senses of... Read More about Discomfort—the dark side of fun.

A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces (2018)
Presentation / Conference Contribution
Chamberlain, A., Bødker, M., De Roure, D., Willcox, P., Emsley, I., & Malizia, A. (2018, July). A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces. Presented at HCI: International Conference on Human-Computer Interaction, Las Vegas, Nevada, USA

This short paper presents the initial research insights of an ongoing research project that focuses upon understanding the role of landscape, its use as a resource for designing interfaces for musical expression, and as a tool for leveraging ethnogra... Read More about A landscape of design: Interaction, interpretation and the development of experimental expressive interfaces.

Low-Cost Automatic Ambient Assisted Living System (2018)
Presentation / Conference Contribution
Malekmohamad, H., Moemeni, A., Orun, A., & Purohit, J. K. (2018, March). Low-Cost Automatic Ambient Assisted Living System. Presented at 2018 IEEE International Conference on Pervasive Computing and Communications Workshops (PerCom Workshops), Athens, Greece

The recent increase in ageing population in countries around the world has brought a lot of attention toward research and development of ambient assisted living (AAL) systems. These systems should be inexpensive to be installed in elderly homes, prot... Read More about Low-Cost Automatic Ambient Assisted Living System.

Archives of thrill: The V-Armchair experience (2017)
Presentation / Conference Contribution
Passmore, P. J., Tennent, P., Walker, B., Philpot, A., Le, H., Markowski, M., & Karamanoglu, M. (2017, November). Archives of thrill: The V-Armchair experience. Presented at International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2017, Adelaide, Australia

Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. We describe here the desig... Read More about Archives of thrill: The V-Armchair experience.