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Outputs (13)

Interacting with robots as performers and producers of music (2016)
Presentation / Conference Contribution
Chamberlain, A., Page, K., De Roure, D., & Klyne, G. Interacting with robots as performers and producers of music. Presented at Digital Music Research Network 11 - DMRN+11

Is it really so strange to think about a robot as something, or perhaps someone that can produce music, as a performer or even as a composer? What happens when robots perform on stage to live audiences, and when they are perceived as intelligent? In... Read More about Interacting with robots as performers and producers of music.

Co-Design for Harm Reduction Systems with Online Communities of Bodybuilding Steroid Users (2016)
Presentation / Conference Contribution
Papangelis, K., Chamberlain, A., & Liang, H.-N. (2016, October). Co-Design for Harm Reduction Systems with Online Communities of Bodybuilding Steroid Users. Presented at 2016 International Conference on Collaboration Technologies and Systems (CTS), Orlando, USA

A significant number of communities of bodybuilding drugs and Anabolic Androgenic Steroid users exist online (the term steroid forum on google returns over 140,000 results). However, very little is known about them as most research has traditionally... Read More about Co-Design for Harm Reduction Systems with Online Communities of Bodybuilding Steroid Users.

Screwbots (2016)
Journal Article
Malizia, A., & Chamberlain, A. (2016). Screwbots. Ubiquity, 2016(October), 1-6. https://doi.org/10.1145/3005397

Have you ever thought of lying to your smartphone to protect your privacy? Everyday we face a dilemma about privacy: We take advantage of apps that are able to use our location or data to provide smart services at the expense of privacy (we all know... Read More about Screwbots.

Making music together: an exploration of amateur and pro-am Grime music production (2016)
Presentation / Conference Contribution
McGrath, S., Chamberlain, A., & Benford, S. Making music together: an exploration of amateur and pro-am Grime music production. Presented at Audio Mostly 2016 (AM '16)

This novel research presents the results of an ethnographic study, which focused upon the production of an EP created by an amateur and a pro-amateur producer. The research presents their production practices across the production workflow, from ince... Read More about Making music together: an exploration of amateur and pro-am Grime music production.

The Grime scene: social media, music, creation and consumption (2016)
Presentation / Conference Contribution
McGrath, S., Chamberlain, A., & Benford, S. The Grime scene: social media, music, creation and consumption. Presented at Audio Mostly 2016 (AM'16)

In this paper we start to explore and unpack the work of Grime music producers and performers with a focus on their attitudes, working practices and use of social media. We explore the origins of grime and describe a complex set of interactions betwe... Read More about The Grime scene: social media, music, creation and consumption.

Audio in place: media, mobility & HCI: creating meaning in space (2016)
Presentation / Conference Contribution
Chamberlain, A., Bødker, M., Hazzard, A., & Benford, S. (2016, September). Audio in place: media, mobility & HCI: creating meaning in space. Presented at 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2016)

Audio-based content, location and mobile technologies can offer a multitude of interactional possibilities when combined in innovative and creative ways. It is important not to underestimate impact of the interplay between location, place and sound.... Read More about Audio in place: media, mobility & HCI: creating meaning in space.

New directions for preserving intangible cultural heritage through the use of mobile technologies (2016)
Presentation / Conference Contribution
Papangelis, K., Chamberlain, A., & Hai-Ning, L. New directions for preserving intangible cultural heritage through the use of mobile technologies. Presented at MobileHCI 2016, 18th International Conference on Human-Computer Interaction with Mobile Devices and Services

While many cultural heritage projects currently exist, few explore the full potential of mobile technologies as a mechanism to explore intangible heritage as a way to preserve culture. This paper outlines three distinct areas necessary for the design... Read More about New directions for preserving intangible cultural heritage through the use of mobile technologies.

An ethnographic exploration of studio production practice (2016)
Presentation / Conference Contribution
McGrath, S., Hazzard, A., Chamberlain, A., & Benford, S. An ethnographic exploration of studio production practice. Presented at 2nd AES Workshop on Intelligent Music Production

Tools for music production range from full scale digital production workstations to context-driven plugins. There are a number of inherent challenges to address in supporting users at different stages of work and at different levels of technical skil... Read More about An ethnographic exploration of studio production practice.

Affect theory and autoethnography in ordinary information systems (2016)
Presentation / Conference Contribution
Bødker, M., & Chamberlain, A. Affect theory and autoethnography in ordinary information systems. Presented at Twenty-Fourth European Conference on Information Systems (ECIS)

This paper uses philosophical theories of affect as a lens for exploring autoethnographic renderings of everyday experience with information technology. Affect theories, in the paper, denote a broad trend in post-humanistic philosophy that explores s... Read More about Affect theory and autoethnography in ordinary information systems.

Designing for exploratory play with a hackable digital musical instrument (2016)
Presentation / Conference Contribution
McPherson, A. P., Chamberlain, A., Hazzard, A., McGrath, S., & Benford, S. (2016, June). Designing for exploratory play with a hackable digital musical instrument. Presented at ACM Conference on Designing Interactive Systems (DIS 2016), Brisbane, QLD, Australia

This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver's principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops... Read More about Designing for exploratory play with a hackable digital musical instrument.