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Outputs (4)

Ways of Spectating: Unravelling Spectator Participation in Kinect Play (2017)
Presentation / Conference Contribution
Tekin, B. S., & Reeves, S. (2017, May). Ways of Spectating: Unravelling Spectator Participation in Kinect Play. Presented at CHI '17: CHI Conference on Human Factors in Computing Systems, Denver, Colorado, USA

We explore spectating on video game play as an interactional and participatory activity. Drawing on a corpus of video recordings capturing 'naturally occurring' Kinect gaming within home settings, we detail how the analytic 'work' of spectating is in... Read More about Ways of Spectating: Unravelling Spectator Participation in Kinect Play.

A survey of the trajectories conceptual framework: Investigating theory use in HCI (2017)
Presentation / Conference Contribution
Velt, R., Benford, S., & Reeves, S. (2017, May). A survey of the trajectories conceptual framework: Investigating theory use in HCI. Presented at ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, Colorado, USA

We present a case study of how Human-Computer Interaction (HCI) theory is reused within the field. We analyze the HCI literature in order to reveal the impact of one particular theory, the trajectories framework that has been cited as an example of b... Read More about A survey of the trajectories conceptual framework: Investigating theory use in HCI.

Some conversational challenges of talking with machines (2017)
Presentation / Conference Contribution
Reeves, S. Some conversational challenges of talking with machines. Presented at Talking with Conversational Agents in Collaborative Action, Workshop at the 20th ACM conference on Computer-Supported Cooperative Work and Social Computing (CSCW '17)

A surge of interest in the capabilities of so-called 'conversational' technologies—both from research and industrial contexts—furnishes CSCW and HCI with opportunities to enrich and leverage its historic connection to conversation analysis (and relat... Read More about Some conversational challenges of talking with machines.