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Outputs (5)

Personalising prosthetics: digital interventions in disability and dance (2023)
Journal Article
Whatley, S., Benford, S., Marsh, K., Zhou, F., Ashcroft, I., Tennent, P., O'Brien, W., & Erhart, T. (2023). Personalising prosthetics: digital interventions in disability and dance. International Journal of Performance Arts and Digital Media, 19(3), 318-333. https://doi.org/10.1080/14794713.2023.2196884

This paper emerges from an interdisciplinary collaboration between prosthesis-using disabled dance artists, computer scientists, dance researchers and engineers to explore the transformative potential of digital technologies to co-create aestheticall... Read More about Personalising prosthetics: digital interventions in disability and dance.

Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics (2023)
Presentation / Conference Contribution
Zhou, F., Benford, S. D., Whatley, S., Marsh, K., Ashcroft, I., Erhart, T., O'Brien, W., & Tennent, P. (2023, April). Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics. Presented at CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg, Germany

There is a trend for handcrafting bespoke prostheses that embody their wearers' aesthetic tastes and identities. We explore how this might be extended by enabling users to co-design with algorithms. We report a design-led exploration (Figure 1) in wh... Read More about Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics.

Collision Design (2023)
Presentation / Conference Contribution
Marshall, J., Tennent, P., Li, C., Pacheco, C. N., Garrett, R., Tsaknaki, V., Höök, K., Caleb-Solly, P., & Benford, S. D. (2023, April). Collision Design. Presented at Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Hamburg, Germany

Collision, "the violent encounter of a moving body with another", is poorly understood in HCI. When we discuss people colliding with the physical artifacts we create, or colliding with each other while using our systems, this is primarily treated as... Read More about Collision Design.

Infrastructures for Virtual Volunteering at Online Music Festivals (2023)
Journal Article
Benford, S., Manninen, K., Martindale, S., Hazzard, A., Avila, J. P. M., Tennent, P., Spence, J., Castle-Green, T., Brundell, P., Barnard, P., & Darzentas, D. P. (2023). Infrastructures for Virtual Volunteering at Online Music Festivals. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW1), 1-26. https://doi.org/10.1145/3579498

Volunteering benefits recipients, volunteers, communities, and society, while digital technologies establish new opportunities for virtual volunteering. We describe how volunteers transitioned the UK's long-established Oxjam grassroots music festival... Read More about Infrastructures for Virtual Volunteering at Online Music Festivals.

Innovation vs Practicality vs Entertainment (2023)
Journal Article
Mevel, P.-A., Robinson, J., & Tennent, P. (2023). Innovation vs Practicality vs Entertainment. inTRAlinea: Online Translation Journal, Special issue: Inclusive theatre-making: translation, accessibility and beyond, Article 2595

This article examines the use of inclusive technological solutions to promote accessibility on stage. Specifically, it concentrates on the way technological solutions are developed and integrated into a show’s design both in terms of the immersion an... Read More about Innovation vs Practicality vs Entertainment.