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Outputs (3)

Please Follow Me to the Next Stop: A Case Study of Planning, Deploying and Researching a Robot-Guided Tour in a Museum in the UK (2025)
Presentation / Conference Contribution
Reyes-Cruz, G., Boudouraki, A., Price, D., Piskopani, A.-M., Barnard, P., Cameron, H., Maior, H., Trigo, M. G., Reeves, S., Fischer, J., & Caleb-Solly, P. (2026, April). Please Follow Me to the Next Stop: A Case Study of Planning, Deploying and Researching a Robot-Guided Tour in a Museum in the UK. Presented at ACM CHI conference on Human Factors in Computing Systems 2025, Yokohama, Japan

Robots are increasingly being used in public spaces in the UK. Museums and galleries are a noteworthy setting for exploring robot adoption, such as for providing guided tours or enabling remote visits. Although robots have been deployed in museums in... Read More about Please Follow Me to the Next Stop: A Case Study of Planning, Deploying and Researching a Robot-Guided Tour in a Museum in the UK.

Acceptability, Acceptance and Adoption of Telepresence Robots in Museums: The Museum Professionals' Perspectives (2025)
Presentation / Conference Contribution
Cameron, H. R., Reyes-Cruz, G., Piskopani, A.-M., Barnard, P., Boudouraki, A., Caleb-Solly, P., Castle-Green, S. D., Fischer, J. E., Hyde, R., Kucukyilmaz, A., & Maior, H. A. (2025, April). Acceptability, Acceptance and Adoption of Telepresence Robots in Museums: The Museum Professionals' Perspectives. Presented at CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan

Telepresence robots have the potential to change our experiences in galleries and museums, allowing for a range of hybrid interactions for visitors and museum professionals, improving accessibility, offering activities or information, and providing a... Read More about Acceptability, Acceptance and Adoption of Telepresence Robots in Museums: The Museum Professionals' Perspectives.

Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks (2025)
Presentation / Conference Contribution
Zhao, L., Knierim, M. T., Wilson, M. L., Dickinson, P., & Maior, H. A. (2025, April). Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks. Presented at CHI '25: CHI Conference on Human Factors in Computing Systems, Yokohama, Japan

Playing games has been shown to be an effective method of post- work recovery. Previous research has shown that gameplay with high cognitive involvement is effective for recovery. This finding conflicts with models of mental workload (MWL), which sug... Read More about Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks.