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Outputs (18)

Somabotics Toolkit for Rapid Prototyping Human-Robot Interaction Experiences using Wearable Haptics (2023)
Presentation / Conference Contribution
Zhou, F., Price, D., Pacchierotti, C., & Kucukyilmaz, A. (2023, July). Somabotics Toolkit for Rapid Prototyping Human-Robot Interaction Experiences using Wearable Haptics. Poster presented at IEEE World Haptics Conference, Delft, Netherlands

This work-in-progress paper presents a prototyping toolkit developed to design haptic interaction experiences. With developments in wearable and sensor technologies, new opportunities arise everyday to create rich haptic interaction experiences acti... Read More about Somabotics Toolkit for Rapid Prototyping Human-Robot Interaction Experiences using Wearable Haptics.

Somabotics Toolkit for Rapid Prototyping Human-Robot Interaction Experiences using Wearable Haptics (2023)
Presentation / Conference Contribution
Zhou, F., Price, D., Pacchierotti, C., & Kucukyilmaz, A. (2023, July). Somabotics Toolkit for Rapid Prototyping Human-Robot Interaction Experiences using Wearable Haptics. Poster presented at IEEE World Haptics Conference, Delft, Netherlands

This work-in-progress paper presents a prototyping toolkit developed to design haptic interaction experiences. With developments in wearable and sensor technologies, new opportunities arise everyday to create rich haptic interaction experiences actin... Read More about Somabotics Toolkit for Rapid Prototyping Human-Robot Interaction Experiences using Wearable Haptics.

Feasibility and acceptability of an Internet of Things-enabled sedentary behavior intervention: mixed-methods study (2023)
Journal Article
Huang, Y., Benford, S., Price, D., Li, B., & Blake, H. (2023). Feasibility and acceptability of an Internet of Things-enabled sedentary behavior intervention: mixed-methods study. Journal of Medical Internet Research, 25, Article e43502. https://doi.org/10.2196/43502

Background:

Encouraging office workers to break up prolonged sedentary behavior (SB) at work with regular micro-breaks can be beneficial yet challenging. Internet of Things (IoT) offers great promise for delivering more subtle and hence acceptable... Read More about Feasibility and acceptability of an Internet of Things-enabled sedentary behavior intervention: mixed-methods study.

Feasibility and Acceptability of an Internet of Things–Enabled Sedentary Behavior Intervention: Mixed Methods Study (Preprint) (2022)
Preprint / Working Paper
Huang, Y., Benford, S., Li, B., Price, D., & Blake, H. Feasibility and Acceptability of an Internet of Things–Enabled Sedentary Behavior Intervention: Mixed Methods Study (Preprint)

Background:
Encouraging office workers to break up prolonged sedentary behavior (SB) at work with regular micro-breaks can be beneficial yet challenging. Internet of Things (IoT) offers great promise for delivering more subtle and hence acceptable b... Read More about Feasibility and Acceptability of an Internet of Things–Enabled Sedentary Behavior Intervention: Mixed Methods Study (Preprint).

Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach (2020)
Journal Article
Huang, Y., Benford, S., Price, D., Patel, R., Li, B., Ivanov, A., & Blake, H. (2020). Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach. JMIR mHealth and uHealth, 8(7), Article e17914. https://doi.org/10.2196/17914

Background: Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane objects... Read More about Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach.

Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention (2020)
Preprint / Working Paper
Huang, Y., Price, D., Benford, S., Patel, R., & Blake, H. Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention

Background:

Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane obje... Read More about Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention.

Small fish in a big pond: an architectural approach to users privacy, rights and security in the age of big data (2016)
Presentation / Conference Contribution
Angelopoulos, S., McAuley, D., Merali, Y., Mortier, R., & Price, D. (2016). Small fish in a big pond: an architectural approach to users privacy, rights and security in the age of big data.

We focus on the challenges and issues associated with Big Data, and propose a novel architecture that uses the principles of Separation of Concerns and distributed computing to overcome many of the challenges associated with storage, analysis and int... Read More about Small fish in a big pond: an architectural approach to users privacy, rights and security in the age of big data.

Run spot run: capturing and tagging footage of a race by crowds of spectators (2015)
Presentation / Conference Contribution
Flintham, M. D., Velt, R., Wilson, M. L., Anstead, E. J., Benford, S., Brown, A., …Sprinks, J. (2015). Run spot run: capturing and tagging footage of a race by crowds of spectators. In CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (747-756). https://doi.org/10.1145/2702123.2702463

There has been a massive growth in the number of people who film and upload amateur footage of events to services such as Facebook and Youtube, or even stream live to services such as LiveStream. We present an exploratory study that investigates the... Read More about Run spot run: capturing and tagging footage of a race by crowds of spectators.

Understanding mass participatory pervasive computing systems for environmental campaigns (2013)
Journal Article
Chamberlain, A., Paxton, M., Glover, K., Flintham, M., Price, D., Benford, S., …Greenhalgh, C. (2014). Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18(7), https://doi.org/10.1007/s00779-013-0756-x

Participate was a 3-year collaboration between industry and academia to explore how mobile, Web and broadcast technologies could combine to deliver environ- mental campaigns. In a series of pilot projects, schools used mobile sensors to enhance scien... Read More about Understanding mass participatory pervasive computing systems for environmental campaigns.

ArtMaps: Interpreting the spatial footprints of artworks
Presentation / Conference Contribution
Coughlan, T., Carletti, L., Giannachi, G., Benford, S., McAuley, D., Price, D., Locatelli, C., Sinker, R., & Stack, J. (2015, April). ArtMaps: Interpreting the spatial footprints of artworks. Presented at Conference on Human Factors in Computing Systems - Proceedings, Seoul, Rebublic of Korea

© Copyright 2015 ACM. Creating and utilizing simple links between items and locations in map-based systems has become a mainstream component of modern computing. In this paper, we explore support for 'art mapping', an activity that requires considera... Read More about ArtMaps: Interpreting the spatial footprints of artworks.