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Outputs (23)

Throwaway citation of prior work creates risk of bad HCI research (2017)
Presentation / Conference Contribution
Marshall, J., Linehan, C., Spence, J., & Rennick-Egglestone, S. (2017). Throwaway citation of prior work creates risk of bad HCI research.

In CHI papers, citation of previous work is typically a shallow, throwaway action that demonstrates little critical engagement with the work cited. We present a citation context analysis of over 3000 citations from 69 papers at CHI2016, which demonst... Read More about Throwaway citation of prior work creates risk of bad HCI research.

A little respect: four case studies of HCI’s disregard for other disciplines (2017)
Presentation / Conference Contribution
Marshall, J., Linehan, C., Spence, J., & Rennick-Egglestone, S. (2017). A little respect: four case studies of HCI’s disregard for other disciplines.

HCI research often demonstrates lack of respect for other disciplines, evidenced by the way work from those disciplines are cited in CHI papers. We present 4 case studies that demonstrate; 1) that HCI researchers sometimes misunderstand and misrepres... Read More about A little respect: four case studies of HCI’s disregard for other disciplines.

Inner disturbance: towards understanding the design of vertigo games through a novel balancing game (2016)
Presentation / Conference Contribution
Byrne, R., Marshall, J., & Mueller, F. ‘. (2016). Inner disturbance: towards understanding the design of vertigo games through a novel balancing game.

The design space of vertigo games is under-explored, despite vertigo underlying many unique body based game experiences, such as rock climbing and dancing. In this paper we articulate the design and evaluation of a novel vertigo experience, Inner Dis... Read More about Inner disturbance: towards understanding the design of vertigo games through a novel balancing game.

Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation (2016)
Presentation / Conference Contribution
Byrne, R., Marshall, J., & Mueller, F. ‘. (2016). Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation.

Vertigo – the momentary disruption of the stability of perception – is an intriguing game element that underlies many unique play experiences, such as spinning in circles as children to rock climbing as adults, yet vertigo is relatively unexplored wh... Read More about Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation.

Jogging at CHI (2016)
Presentation / Conference Contribution
Mueller, F. ‘., Marshall, J., Khot, R. A., Nylander, S., & Tholander, J. (2016). Jogging at CHI.

HCI is increasingly paying attention to sports, and more and more CHI attendees are aiming to maintain being physically active while attending CHI. In response, we offer a SIG on the topic of sports-HCI and conduct it in a sportive way: we will go ou... Read More about Jogging at CHI.

Interpersonal touch as a game interaction method (2016)
Presentation / Conference Contribution
Marshall, J., Linehan, C., Tennent, P., & Hazzard, A. (2016). Interpersonal touch as a game interaction method.

Interpersonal touch is a key element of social behaviour, yet is largely ignored in HCI. In this paper, we describe two games which explore two extremes of interpersonal touch, and discuss key research questions relating to them.

Expanding exertion gaming (2016)
Journal Article
Marshall, J., Mueller, F. ‘., Benford, S., & Pijnappel, S. (in press). Expanding exertion gaming. International Journal of Human-Computer Studies, 90, https://doi.org/10.1016/j.ijhcs.2016.02.003

While exertion games - digital games where the outcome is determined by physical exertion - are of growing interest in HCI, we believe the current health and fitness focus in the research of exertion games limits the opportunities this field has to o... Read More about Expanding exertion gaming.

Designing the vertigo experience: vertigo as a design resource for digital bodily play (2016)
Presentation / Conference Contribution
Byrne, R., Marshall, J., & Mueller, F. ‘. (2016). Designing the vertigo experience: vertigo as a design resource for digital bodily play. . https://doi.org/10.1145/2839462.2839465

Vertigo can be described as an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. Vertigo has, however, not been generally considered as a design resource and we believe it... Read More about Designing the vertigo experience: vertigo as a design resource for digital bodily play.

Utilizing gravity in movement-based games and play (2015)
Presentation / Conference Contribution
Hämäläinen, P., Marshall, J., Kajastila, R., Byrne, R., & Mueller, F. ‘. (2015, October). Utilizing gravity in movement-based games and play. Presented at CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, London United Kingdom

This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and spor... Read More about Utilizing gravity in movement-based games and play.