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Expanding exertion gaming

Marshall, Joe; Mueller, Florian �Floyd�; Benford, Steve; Pijnappel, Sebastiaan

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Authors

Florian �Floyd� Mueller

Sebastiaan Pijnappel



Abstract

While exertion games - digital games where the outcome is determined by physical exertion - are of growing interest in HCI, we believe the current health and fitness focus in the research of exertion games limits the opportunities this field has to offer. In order to broaden the agenda on exertion games, we link the existing fields of sports and interactive entertainment (arguing these fields have much to offer) by presenting four of our own designs as case studies. Using our experiences with these designs we highlight three key strategies to guide designers in the creation of richer exertion game experiences: designing a temporal trajectory through games with reference to the way exertion changes over time, designing for the inevitable and not necessarily negative effects of pain in exertion games, and designing for the highly socially situated nature of exertion gaming.

Citation

Marshall, J., Mueller, F. ‘., Benford, S., & Pijnappel, S. (in press). Expanding exertion gaming. International Journal of Human-Computer Studies, 90, https://doi.org/10.1016/j.ijhcs.2016.02.003

Journal Article Type Article
Acceptance Date Feb 23, 2016
Online Publication Date Mar 2, 2016
Deposit Date Feb 29, 2016
Publicly Available Date Mar 2, 2016
Journal International Journal of Human Computer Studies
Electronic ISSN 1071-5819
Publisher Elsevier
Peer Reviewed Peer Reviewed
Volume 90
DOI https://doi.org/10.1016/j.ijhcs.2016.02.003
Keywords Exertion; Games; Exertion games; Sport; Entertainment; Play
Public URL https://nottingham-repository.worktribe.com/output/781839
Publisher URL http://www.sciencedirect.com/science/article/pii/S1071581916000239

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