Creating AI Characters for Fighting Games Using Genetic Programming
(2016)
Journal Article
Martinez-Arellano, G., Cant, R., & Woods, D. (2017). Creating AI Characters for Fighting Games Using Genetic Programming. IEEE Transactions on Computational Intelligence and AI in Games, 9(4), 423-434. https://doi.org/10.1109/tciaig.2016.2642158
This paper proposes a character generation approach for the M.U.G.E.N. fighting game that can create engaging AI characters using a computationally cheap process without the intervention of the expert developer. The approach uses a genetic programmin... Read More about Creating AI Characters for Fighting Games Using Genetic Programming.