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Dr PAUL TENNENT's Outputs (6)

Integrated immersive inclusiveness: Rethinking captioning for creative accessibility (2023)
Book Chapter
Mével, P.-A., Robinson, J., & Tennent, P. (2023). Integrated immersive inclusiveness: Rethinking captioning for creative accessibility. In V. Misiou, & L. Kostopoulou (Eds.), New Paths in Theatre Translation and Surtitling (199-220). Routledge. https://doi.org/10.4324/9781003267874-14

This essay focuses on a project undertaken by Red Earth Theatre with an interdisciplinary team of researchers at the University of Nottingham that had as its key aim the creative integration of captioning for accessibility into the aesthetic experien... Read More about Integrated immersive inclusiveness: Rethinking captioning for creative accessibility.

Personalising prosthetics: digital interventions in disability and dance (2023)
Journal Article
Whatley, S., Benford, S., Marsh, K., Zhou, F., Ashcroft, I., Tennent, P., O'Brien, W., & Erhart, T. (2023). Personalising prosthetics: digital interventions in disability and dance. International Journal of Performance Arts and Digital Media, 19(3), 318-333. https://doi.org/10.1080/14794713.2023.2196884

This paper emerges from an interdisciplinary collaboration between prosthesis-using disabled dance artists, computer scientists, dance researchers and engineers to explore the transformative potential of digital technologies to co-create aestheticall... Read More about Personalising prosthetics: digital interventions in disability and dance.

Collision Design (2023)
Presentation / Conference Contribution
Marshall, J., Tennent, P., Li, C., Pacheco, C. N., Garrett, R., Tsaknaki, V., Höök, K., Caleb-Solly, P., & Benford, S. D. (2023, April). Collision Design. Presented at Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, Hamburg, Germany

Collision, "the violent encounter of a moving body with another", is poorly understood in HCI. When we discuss people colliding with the physical artifacts we create, or colliding with each other while using our systems, this is primarily treated as... Read More about Collision Design.

Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics (2023)
Presentation / Conference Contribution
Zhou, F., Benford, S. D., Whatley, S., Marsh, K., Ashcroft, I., Erhart, T., O'Brien, W., & Tennent, P. (2023, April). Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics. Presented at CHI '23: CHI Conference on Human Factors in Computing Systems, Hamburg, Germany

There is a trend for handcrafting bespoke prostheses that embody their wearers' aesthetic tastes and identities. We explore how this might be extended by enabling users to co-design with algorithms. We report a design-led exploration (Figure 1) in wh... Read More about Beyond Skin Deep: Generative Co-Design for Aesthetic Prosthetics.

Infrastructures for Virtual Volunteering at Online Music Festivals (2023)
Journal Article
Benford, S., Manninen, K., Martindale, S., Hazzard, A., Avila, J. P. M., Tennent, P., Spence, J., Castle-Green, T., Brundell, P., Barnard, P., & Darzentas, D. P. (2023). Infrastructures for Virtual Volunteering at Online Music Festivals. Proceedings of the ACM on Human-Computer Interaction, 7(CSCW1), 1-26. https://doi.org/10.1145/3579498

Volunteering benefits recipients, volunteers, communities, and society, while digital technologies establish new opportunities for virtual volunteering. We describe how volunteers transitioned the UK's long-established Oxjam grassroots music festival... Read More about Infrastructures for Virtual Volunteering at Online Music Festivals.

Innovation vs Practicality vs Entertainment (2023)
Journal Article
Mevel, P.-A., Robinson, J., & Tennent, P. (2023). Innovation vs Practicality vs Entertainment. inTRAlinea: Online Translation Journal, Special issue: Inclusive theatre-making: translation, accessibility and beyond, Article 2595

This article examines the use of inclusive technological solutions to promote accessibility on stage. Specifically, it concentrates on the way technological solutions are developed and integrated into a show’s design both in terms of the immersion an... Read More about Innovation vs Practicality vs Entertainment.