Provenance for the people: an HCI perspective on the W3C PROV standard through an online game
Presentation / Conference Contribution
Bachour, K., Wetzel, R., Flintham, M., Huynh, T. D., Rodden, T. A., & Moreau, L. (2015, April). Provenance for the people: an HCI perspective on the W3C PROV standard through an online game. Presented at 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI'15), Seoul, Republic of Korea
In the information age, tools for examining the validity of data are invaluable. Provenance is one such tool, and the PROV model proposed by the World Wide Web Consortium in 2013 offers a means of expressing provenance in a machine readable format. I... Read More about Provenance for the people: an HCI perspective on the W3C PROV standard through an online game.