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All Outputs (98)

Data-Driven Visiting Experiences (2022)
Book Chapter
Benford, S., Darzentas, D., Bodiaj, E., Tennent, P., Martindale, S., Cameron, H., & Spors, V. (2022). Data-Driven Visiting Experiences. In A. Waern, & A. S. Løvlie (Eds.), Hybrid Museum Experiences: Theory and Design (157-175). Amsterdam University Press. https://doi.org/10.5117/9789463726443

Data is seen as the ‘new oil’ that drives the digital economy, and museums are no exception to this. We investigate how data captured from hybrid museum experiences can become a resource for designers, for museums, and for visitors in their understan... Read More about Data-Driven Visiting Experiences.

Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic (2021)
Presentation / Conference Contribution
Benford, S., Mansfield, P., & Spence, J. (2021). Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic. In CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3411764.3445125

The global pandemic has driven musicians online. We report an ethnographic account of how two traditional folk clubs with little previous interest in digital platforms transitioned to online experiences. They followed very different approaches: one a... Read More about Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic.

A framework for differentiation in composed digital-physical products (2020)
Journal Article
Baumers, M., Ashcroft, I., Benford, S., Flintham, M., Koleva, B., Tóth, Z., & Winklhofer, H. (2020). A framework for differentiation in composed digital-physical products. International Journal of Mechatronics and Manufacturing Systems, 13(4), 286-298. https://doi.org/10.1504/IJMMS.2020.112351

Product-service systems (PSS) composed of physical products and digital services are emerging as an important new product category. In this paper we suggest that the established metaphor of 'layering' is insufficient to capture the diverse ways in wh... Read More about A framework for differentiation in composed digital-physical products.

Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction (2020)
Journal Article
Benford, S., Ramchurn, R., Marshall, J., Wilson, M. L., Pike, M., Martindale, S., …Walker, B. (2021). Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. Human-Computer Interaction, 36(5-6), 361-389. https://doi.org/10.1080/07370024.2020.1754214

As Human-Computer Interaction (HCI) engages with technologies that sense and actuate the body, there is a need to reconsider the human bodily experience. We present three case studies that each involve different forms of bodily experience: a breath-c... Read More about Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.

Translations and Boundaries in the Gap Between HCI Theory and Design Practice (2020)
Journal Article
Velt, R., Benford, S., & Reeves, S. (2020). Translations and Boundaries in the Gap Between HCI Theory and Design Practice. ACM Transactions on Computer-Human Interaction, 27(4), 1-28. https://doi.org/10.1145/3386247

The gap between research and design practice has long been a concern for the HCI community. In this article, we explore how different translations of HCI knowledge might bridge this gap. A literature review characterizes the gap as having two key dim... Read More about Translations and Boundaries in the Gap Between HCI Theory and Design Practice.

From sharing to gifting: A web app for deepening engagement (2020)
Presentation / Conference Contribution
Adams, M., Spence, J., Clark, S., Farr, J. R., Benford, S., & Tandavanitj, N. (2020). From sharing to gifting: A web app for deepening engagement. In EVA London 2020: Electronic Visualisation & the Arts (48-49). https://doi.org/10.14236/ewic/EVA2020.7

Visitors currently use social media to share their experiences in museums, but these interactions are often short, quick and superficial. Is it possible to transform the impulse to share into an act of generosity, deepening engagement with museum col... Read More about From sharing to gifting: A web app for deepening engagement.

Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach (2020)
Journal Article
Huang, Y., Benford, S., Price, D., Patel, R., Li, B., Ivanov, A., & Blake, H. (2020). Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach. JMIR mHealth and uHealth, 8(7), Article e17914. https://doi.org/10.2196/17914

Background: Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane objects... Read More about Using Internet of Things to Reduce Office Workers’ Sedentary Behavior: Intervention Development Applying the Behavior Change Wheel and Human-Centered Design Approach.

Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention (2020)
Preprint / Working Paper
Huang, Y., Price, D., Benford, S., Patel, R., & Blake, H. Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention

Background: Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane obje... Read More about Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention.

Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention (2020)
Preprint / Working Paper
Huang, Y., Price, D., Benford, S., & Blake, H. Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention

Background: Sedentary behavior (SB) is associated with various adverse health outcomes. The prevalence of prolonged sitting at work among office workers makes a case for SB interventions to target this setting and population. Everyday mundane obje... Read More about Using digitally augmented objects to reduce sedentary behavior in office workers: design and development of the WorkMyWay intervention.

Augmenting Guitars for Performance Preparation (2019)
Presentation / Conference Contribution
Martinez Avila, J. P. M., Hazzard, A., Greenhalgh, C., & Benford, S. (2019). Augmenting Guitars for Performance Preparation. In AM'19: Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound (69–75). https://doi.org/10.1145/3356590.3356602

A substantial number of Digital Musical Instruments (DMIs) are built upon existing musical instruments by digitally and physi- cally intervening in their design and functionality to augment their sonic and expressive capabilities. These are commonly... Read More about Augmenting Guitars for Performance Preparation.

Improvising a Live Score to an Interactive Brain-Controlled Film (2019)
Presentation / Conference Contribution
Ramchurn, R., Martinez-Avila, J., Martindale, S., Chamberlain, A., Wilson, M. L., & Benford, S. (2019). Improvising a Live Score to an Interactive Brain-Controlled Film.

We report on the design and deployment of systems for the performance of live score accompaniment to an interactive movie by a Networked Musical Ensemble. In this case, the audiovisual content of the movie is selected in real time based on user input... Read More about Improvising a Live Score to an Interactive Brain-Controlled Film.

From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it (2019)
Presentation / Conference Contribution
Ramchurn, R., Martindale, S., Wilson, M. L., & Benford, S. (2019). From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it. In CHI '19: proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1-14). https://doi.org/10.1145/3290605.3300378

© 2019 Copyright held by the owner/author(s). Introducing interactivity to films has proven a longstanding and difficult challenge due to their narrative-driven, linear and theatre-based nature. Previous research has suggested that Brain-Computer Int... Read More about From Director's Cut to User's Cut: to Watch a Brain-Controlled Film is to Edit it.

Sensory Alignment in Immersive Entertainment (2019)
Presentation / Conference Contribution
Marshall, J., Benford, S., Byrne, R., & Tennent, P. (2019). Sensory Alignment in Immersive Entertainment. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3290605.3300930

When we use digital systems to stimulate the senses, we typically stimulate only a subset of users' senses, leaving other senses stimulated by the physical world. This creates potential for misalignment between senses, where digital and physical stim... Read More about Sensory Alignment in Immersive Entertainment.

Encumbered Interaction: a Study of Musicians Preparing to Perform (2019)
Presentation / Conference Contribution
Martinez Avila, J. P., Greenhalgh, C., Hazzard, A., Benford, S., & Chamberlain, A. (2019). Encumbered Interaction: a Study of Musicians Preparing to Perform. In CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (1-13). https://doi.org/10.1145/3290605.3300706

Guitars are physical tools (for making music) that require skillful two-handed use. Their use is also supported by diverse digital and physical resources, such as videos and chord charts. To understand the challenges of interacting with supporting r... Read More about Encumbered Interaction: a Study of Musicians Preparing to Perform.

Failing with Style: Designing for Aesthetic Failure in Interactive Performance (2019)
Presentation / Conference Contribution
Hazzard, A., Greenhalgh, C., Kallionpää, M., Benford, S., Veinberg, A., Kanga, Z., & McPherson, A. (2019). Failing with Style: Designing for Aesthetic Failure in Interactive Performance. In CHI '19 Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland UK — May 04 - 09, 2019 (1–14). https://doi.org/10.1145/3290605.3300260

Failure is a common artefact of challenging experiences, a fact of life for interactive systems but also a resource for aesthetic and improvisational performance. We present a study of how three professional pianists performed an interactive piano co... Read More about Failing with Style: Designing for Aesthetic Failure in Interactive Performance.

fNIRS and Neurocinematics (2018)
Presentation / Conference Contribution
Ramchurn, R., Maior, H. A., Wilson, M. L., Martindale, S., Benford, S., & Cai, M. (2018, October). fNIRS and Neurocinematics. Poster presented at fNIRS2018, Tokyo, Japan

Digital interventions to reduce sedentary behaviors of office workers: Scoping review (2018)
Journal Article
Huang, Y., Benford, S., & Blake, H. (2019). Digital interventions to reduce sedentary behaviors of office workers: Scoping review. Journal of Medical Internet Research, 21(2), Article e11079. https://doi.org/10.2196/11079

© Yitong Huang, Steve Benford, Holly Blake. Background: There is a clear public health need to reduce office workers’ sedentary behaviors (SBs), especially in the workplace. Digital technologies are increasingly being deployed in the workplace to mea... Read More about Digital interventions to reduce sedentary behaviors of office workers: Scoping review.

An AI-based design framework to support musicians' practices (2018)
Presentation / Conference Contribution
Martinez-Avila, J., Hazzard, A., Chamberlain, A., Greenhalgh, C., & Benford, S. (2018). An AI-based design framework to support musicians' practices. In AM '18: Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion (1–5). https://doi.org/10.1145/3243274.3275381

The practice of working musicians extends beyond the act of performing musical works at a concert. Rather, a significant degree of individual and collaborative preparation is necessitated prior to the moment of presentation to an audience. Increasing... Read More about An AI-based design framework to support musicians' practices.