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All Outputs (24)

ExoBuilding: breathing Life into architecture (2010)
Book Chapter
Schnädelbach, H., Glover, K., & Irune, A. A. (2010). ExoBuilding: breathing Life into architecture. In E. Þ. Hvannberg, M. K. Lárusdóttir, A. Blandford, & J. Gulliksen (Eds.), NordiCHI 2010: proceedings of the 6th Nordic Conference on Human-Computer Interaction, October 16-20, 2010, Reykjavik, Iceland. Reykjavik, Iceland: ACM Press. https://doi.org/10.1145/1868914.1868965

ExoBuilding explores the novel design space that emerges when an individual‟s physiological data and the fabric of building architecture are linked. In its current form ExoBuilding is a tent-like structure that externalises a person‟s physiological d... Read More about ExoBuilding: breathing Life into architecture.

Supporting the creation of hybrid museum experiences (2009)
Journal Article
Koleva, B., Rennick-Egglestone, S., Schnädelbach, H., Glover, K., Greenhalgh, C., Rodden, T., & Dade-Robertson, M. (2009). Supporting the creation of hybrid museum experiences. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2009, https://doi.org/10.1145/1518701.1519001

This paper presents the evolution of a tool to support the rapid prototyping of hybrid museum experiences by domain professionals. The developed tool uses visual markers to associate digital resources with physical artefacts. We present the iterative... Read More about Supporting the creation of hybrid museum experiences.

From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness
Book Chapter
Craven, M. P., Young, Z., Simons, L., Schnädelbach, H., & Gillott, A. From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness. In 2014 International Conference on Interactive Technologies and Games, ITAG 2014: 16-17 October 2014, Nottingham, Nottinghamshire, United Kingdom. IEEE. https://doi.org/10.1109/iTAG.2014.12

Attention Deficit Hyperactivity Disorder (ADHD) is a neurodevelopmental condition that is characterised by three core behaviours: inattention, hyperactivity and impulsivity. It is typically thought that around 3-5% of school aged children have ADHD,... Read More about From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness.

An “in the wild” longitudinal cross-site study of networked public displays user communities through situated snapshots
Conference Proceeding
Memarovic, N., Schieck, A. F. G., Schnädelbach, H., Kostopoulou, E., North, S., & Ye, L. (2016). An “in the wild” longitudinal cross-site study of networked public displays user communities through situated snapshots. . Manuscript submitted for publication

Networked public displays are a new medium, and as such they can improve the quality and experience of urban spaces by providing new means to engage members of place-based communities. As they are located in different public spaces understanding comm... Read More about An “in the wild” longitudinal cross-site study of networked public displays user communities through situated snapshots.