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All Outputs (4)

How Artists Improvise and Provoke Robotics (2024)
Presentation / Conference Contribution
Benford, S., Garrett, R., Schneiders, E., Tennent, P., Chamberlain, A., Avila, J., Brundell, P., & Castle-Green, S. (2024, October). How Artists Improvise and Provoke Robotics. Poster presented at 16th International Conference on Social Robotics + AI (ICSR + AI) 2024, Odense, Denmark

We explore transdisciplinary collaborations between artists and roboticists across a portfolio of artworks. Brendan Walker's Bronco-matic was a breath controlled mechanical rodeo bull ride. Blast Theory's Cat Royale deployed a robot arm to play with... Read More about How Artists Improvise and Provoke Robotics.

Re-tracing the past: mixing realities in museum settings
Presentation / Conference Contribution
Fraser, M., Bowers, J., Brundell, P., O'Malley, C., Reeves, S., Benford, S., …Hellström, S. O. Re-tracing the past: mixing realities in museum settings.

Interactive exhibits are now commonplace in museum settings, providing ‘edutainment’ for visitors. However, many technologies co-exist uneasily with more traditional methods of display. In this paper we describe a design strategy for mixing realities... Read More about Re-tracing the past: mixing realities in museum settings.

The challenges of visual-kinaesthetic experience
Presentation / Conference Contribution
Tennent, P., Benford, S., Marshall, J., Walker, B., & Brundell, P. (2017, June). The challenges of visual-kinaesthetic experience. Presented at DIS '17 2017 Conference on Designing Interactive Systems, Edinburgh, Scotland

Abstract Machines: Overlaying Virtual Worlds on Physical Rides
Presentation / Conference Contribution
Tennent, P., Marshall, J., Brundell, P., Walker, B., & Benford, S. (2019, May). Abstract Machines: Overlaying Virtual Worlds on Physical Rides. Presented at CHI '19: CHI Conference on Human Factors in Computing Systems, Glasgow, Scotland, UK

Overlaying virtual worlds onto existing physical rides and altering the sensations of motion can deliver new experiences of thrill, but designing how motion is mapped between physical ride and virtual world is challenging. In this paper , we present... Read More about Abstract Machines: Overlaying Virtual Worlds on Physical Rides.