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All Outputs (30)

A feasibility study of an in-the-wild experimental public access WiFi network (2014)
Presentation / Conference Contribution
Sathiaseelan, A., Mortier, R., Goulden, M., Greiffenhagen, C., Radenkovic, M., Crowcroft, J., & McAuley, D. (2014). A feasibility study of an in-the-wild experimental public access WiFi network. In Proceedings of the Fifth ACM Symposium on Computing for Development - ACM DEV-5 '14 (33-42). https://doi.org/10.1145/2674377.2674383

© 2014 ACM. Universal Internet access has become critical to modern life, leading to many explorations of approaches to increase its availability. In this paper we report on a study of one such approach, PAWS, that seeks to understand the technical a... Read More about A feasibility study of an in-the-wild experimental public access WiFi network.

Reputation aware obfuscation for mobile opportunistic networks (2013)
Journal Article
Radenkovic, M., Benslimane, A., & McAuley, D. (2015). Reputation aware obfuscation for mobile opportunistic networks. IEEE Transactions on Parallel and Distributed Systems, 26(1), 230-240. https://doi.org/10.1109/TPDS.2013.265

© 2013 IEEE. Current anonymity techniques for mobile opportunistic networks typically use obfuscation algorithms to hide node's identity behind other nodes. These algorithms are not well suited to sparse and disconnection prone networks with large nu... Read More about Reputation aware obfuscation for mobile opportunistic networks.

Flexible and dynamic network coding for adaptive data transmission in DTNs (2012)
Presentation / Conference Contribution
Radenkovic, M., Zakhary, S., Radenkovic, M., & Zakhary, S. (2012). Flexible and dynamic network coding for adaptive data transmission in DTNs. In Wireless Communications and Mobile Computing Conference (IWCMC), 8th International (567--573). https://doi.org/10.1109/IWCMC.2012.6314266

Existing network coding approaches for Delay-Tolerant Networks (DTNs) do not detect and adapt to congestion in the network. In this paper we describe CafNC (Congestion aware forwarding with Network Coding) that combines adaptive network coding and a... Read More about Flexible and dynamic network coding for adaptive data transmission in DTNs.

Efficient and adaptive congestion control for heterogeneous delay-tolerant networks (2012)
Journal Article
Radenkovic, M., & Grundy, A. (2012). Efficient and adaptive congestion control for heterogeneous delay-tolerant networks. Ad Hoc Networks, 10(7), https://doi.org/10.1016/j.adhoc.2012.03.013

Detecting and dealing with congestion in delay-tolerant networks (DTNs) is an important and challenging problem. Current DTN forwarding algorithms typically direct traffic towards more central nodes in order to maximise delivery ratios and minimise d... Read More about Efficient and adaptive congestion control for heterogeneous delay-tolerant networks.

Congestion aware forwarding in delay tolerant and social opportunistic networks (2011)
Presentation / Conference Contribution
Radenkovic, M., & Grundy, A. (2011). Congestion aware forwarding in delay tolerant and social opportunistic networks. In 2011 Eighth International Conference on Wireless On-Demand Network Systems and Services. https://doi.org/10.1109/WONS.2011.5720201

We propose an approach for opportunistic forwarding that supports optimization of multipoint high volume data flow transfer while maintaining high buffer availability and low delays. This paper explores a number of social, buffer and delay heuristics... Read More about Congestion aware forwarding in delay tolerant and social opportunistic networks.

Reputation-based security protocol for MANETs in highly mobile disconnection-prone environments (2010)
Presentation / Conference Contribution
Radenkovic, M., Zakhary, S. R., & Radenkovic, M. (2010). Reputation-based security protocol for MANETs in highly mobile disconnection-prone environments. In 2010 Seventh International Conference on Wireless On-demand Network Systems and Services (WONS) (161--167). https://doi.org/10.1109/WONS.2010.5437117

This paper is concerned with fully distributed reputation-based mechanisms that improve security in MANETS. We introduce a number of optimisations to the current reputation schemes used in MANETs such as selective deviation tests and adaptive expirat... Read More about Reputation-based security protocol for MANETs in highly mobile disconnection-prone environments.

Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments (2007)
Presentation / Conference Contribution
Wietrzyk, B., & Radenkovic, M. Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments. Presented at 2007 Fourth Annual Conference on Wireless on Demand Network Systems and Services

Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other sensors, combined with wireless netwo... Read More about Enabling rapid and cost-effective creation of massive pervasive games in very unstable environments.

Wireless mobile ad-hoc sensor networks for very large scale cattle monitoring (2006)
Presentation / Conference Contribution
Radenkovic, M., & Wietrzyk, B. Wireless mobile ad-hoc sensor networks for very large scale cattle monitoring. Presented at 6th International Workshop on Applications and Services in Wireless Networks (ASWN '06)

This paper investigates the use of wireless mobile ad hoc sensor networks in the nationwide cattle monitoring systems. This problem is essential for monitoring general animal health and detecting outbreaks of animal diseases that can... Read More about Wireless mobile ad-hoc sensor networks for very large scale cattle monitoring.

The multimedia challenges raised by pervasive games (2005)
Presentation / Conference Contribution
Capra, M., Radenkovic, M., Benford, S., Oppermann, L., Drozd, A., & Flintham, M. The multimedia challenges raised by pervasive games. Presented at 13th Annual ACM International Conference on Multimedia (MULTIMEDIA '05)

Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wir... Read More about The multimedia challenges raised by pervasive games.