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All Outputs (113)

The role of the user within the medical device design and development process: medical device manufacturers' perspectives (2011)
Journal Article
Money, A. G., Barnett, J., Kuljis, J., Craven, M. P., Martin, J. L., & Young, T. (2011). The role of the user within the medical device design and development process: medical device manufacturers' perspectives. BMC Medical Informatics and Decision Making, 11(15), https://doi.org/10.1186/1472-6947-11-15

Background

Academic literature and international standards bodies suggest that user involvement, via the incorporation of human factors engineering methods within the medical device design and development (MDDD) process, offer many benefits that e... Read More about The role of the user within the medical device design and development process: medical device manufacturers' perspectives.

Deploying a spreadsheet tool for early economic value assessment of medical device innovations with healthcare decision makers (2009)
Journal Article
Craven, M. P., Morgan, S. P., Crowe, J. A., & Lu, B. (2009). Deploying a spreadsheet tool for early economic value assessment of medical device innovations with healthcare decision makers. International Journal of Healthcare Management, 2(3), https://doi.org/10.1179/175330309791011055

Early stage evaluation of medical device innovations is important for healthcare decision-makers as much as for manufacturers, meaning that a wider application of a basic cost-effectiveness analysis is becoming necessary outside the usual expert base... Read More about Deploying a spreadsheet tool for early economic value assessment of medical device innovations with healthcare decision makers.

Cricket batting technique analyser/trainer using fuzzy logic (2009)
Presentation / Conference Contribution
Curtis, K., Kelly, M., & Craven, M. (2009). Cricket batting technique analyser/trainer using fuzzy logic. . https://doi.org/10.1109/icdsp.2009.5201206

Within this paper a system is proposed to capture the motion of a cricket batter whilst playing a stroke. The system is based on the classification of cricket batting strokes using fuzzy logic. The system was then used to analyze the motion of novice... Read More about Cricket batting technique analyser/trainer using fuzzy logic.

A high fidelity tissue-based cardiac surgical simulator (2005)
Journal Article
Ramphal, P. S., Coore, D. N., Craven, M. P., Forbes, N. F., Newman, S. M., Coye, A. A., …Silvera, B. C. (2005). A high fidelity tissue-based cardiac surgical simulator. European Journal of Cardio-Thoracic Surgery, 27(5), 910-916. https://doi.org/10.1016/j.ejcts.2004.12.049

Issues concerning the training and certification of surgical specialists have taken on great significance in the last decade. A realistic computer-assisted, tissue-based simulator developed for use in the training of cardiac surgical residents in the... Read More about A high fidelity tissue-based cardiac surgical simulator.

MATCH: a new industry-focused approach to medical device development (2005)
Book Chapter
Martin, J. L., Craven, M. P., & Norris, B. J. (2005). MATCH: a new industry-focused approach to medical device development. In R. Tartaglia (Ed.), Healthcare systems ergonomics and patient safety: human factor, a bridge between care and cure : proceedings of the International Conference HEPS 2005, Florence, Italy, 30th March-2nd April 2005. Taylor & Francis

MATCH (Multidisciplinary Assessment of Technology Centre for
Healthcare) is a new collaboration in the UK that aims to support the healthcare sector by creating methods to assess the value of medical devices from concept through to mature product. A... Read More about MATCH: a new industry-focused approach to medical device development.

GesRec3D: a real-time coded gesture-to-speech system with automatic segmentation and recognition thresholding using dissimilarity measures (2004)
Book Chapter
Craven, M. P., & Curtis, K. M. (2004). GesRec3D: a real-time coded gesture-to-speech system with automatic segmentation and recognition thresholding using dissimilarity measures. In A. Camurri, & G. Volpe (Eds.), Gesture-based communication in human-computer interaction: 5th International Gesture Workshop, GW 2003: Genova, Italy, April 2003: selected revised papers. Springer. https://doi.org/10.1007/978-3-540-24598-8_21

A complete microcomputer system is described, GesRec3D, which facilitates the data acquisition, segmentation, learning, and recognition of 3-Dimensional arm gestures, with application as a Augmentative and Alternative Communication (AAC) aid for peop... Read More about GesRec3D: a real-time coded gesture-to-speech system with automatic segmentation and recognition thresholding using dissimilarity measures.

Cardiac training simulator using pump with electronic pressure sensor to trigger ventricular fibrillation (2003)
Presentation / Conference Contribution
Craven, M., Newman, S., Fletcher, M., Silvera, B., Coore, D., Forbes, N., & Ramphal, P. (2003). Cardiac training simulator using pump with electronic pressure sensor to trigger ventricular fibrillation. In Proceedings. IEEE SoutheastCon, 2003 - Bridging the digital divide. https://doi.org/10.1109/SECON.2003.1268425

Cardiac surgery training in a realistic surgical environment is assisted by a simulator based on an electromechanical pneumatic pump with associated control and display software. In this paper we describe a feedback mechanism for controlling the beat... Read More about Cardiac training simulator using pump with electronic pressure sensor to trigger ventricular fibrillation.

Using Action Research to Enhance Teaching and Learning at the University of Technology, Jamaica (2003)
Journal Article
George, N. A., Craven, M., Williams-Meyers, C., & Bonnick, P. (2003). Using Action Research to Enhance Teaching and Learning at the University of Technology, Jamaica. Assessment and Evaluation in Higher Education, 28(3), 239-250. doi:10.1080/0260293032000059603

As part of its quality assurance systems, the University of Technology, Jamaica initiated a project aimed at exploring how action research could be used as a vehicle for enhancing the quality of the teaching/learning process. Following a series of or... Read More about Using Action Research to Enhance Teaching and Learning at the University of Technology, Jamaica.

Fuzzy Recognition of Cricket Batting Strokes Based on Sequences of Body and Bat Postures (2003)
Presentation / Conference Contribution
Kelly, M., Curtis, K. M., & Craven, M. (2003). Fuzzy Recognition of Cricket Batting Strokes Based on Sequences of Body and Bat Postures. In Proceedings. IEEE SoutheastCon, 2003 - Bridging the digital divide. https://doi.org/10.1109/SECON.2003.1268444

A mathematical classification of two cricket batting strokes, using fuzzy set theory, is presented. A system is proposed within this paper, to capture the motion of a batsman/batswoman whilst playing a stroke. This is then compared to known strokes,... Read More about Fuzzy Recognition of Cricket Batting Strokes Based on Sequences of Body and Bat Postures.

Design of an electromechanical pump system for training in beating heart cardiac surgery (2002)
Presentation / Conference Contribution
Craven, M., Ramphal, P., Coore, D., Silvera, B., Fletcher, M., & Newman, S. (2002). Design of an electromechanical pump system for training in beating heart cardiac surgery. In Proceedings IEEE SoutheastCon 2002: April 5 - 7,2002 Embassy Suites Hotel Columbia, South Carolina USA. https://doi.org/10.1109/SECON.2002.995584

Heart surgeons and trainees benefit greatly from continuous practice of bypass surgery and other cardiac operations. This is true of beating heart surgery where, unlike traditional methods, the heart is not arrested during the operation. At the Dept.... Read More about Design of an electromechanical pump system for training in beating heart cardiac surgery.

Applications of temporal links: recording and replaying virtual environments (2002)
Presentation / Conference Contribution
Greenhalgh, C., Flintham, M., Purbrick, J., Benford, S., & Craven, M. (2002). Applications of temporal links: recording and replaying virtual environments. In Proceedings IEEE Virtual Reality 2002 (101-108). https://doi.org/10.1109/VR.2002.996512

Temporal links allow recordings of multi-user sessions to be dynamically inserted into current virtual worlds in a flexible and principled way. We explore key applications of temporal links, showing how they can add new content to virtual worlds, sup... Read More about Applications of temporal links: recording and replaying virtual environments.

Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds (2001)
Presentation / Conference Contribution
Craven, M., Taylor, I., Drozd, A., Purbrick, J., Greenhalgh, C., Benford, S., Fraser, M., Bowers, J., Jää-Aro, K. M., Lintermann, B., & Hoch, M. (2001, March). Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds. Presented at CHI01: Human Factors in Computing Systems, Seattle, Washington, USA

We present four contrasting interfaces to allow multiple viewers to explore 3D recordings of dramas in on-line virtual worlds. The first is an on-line promenade performance to an audience of avatars. The second is a form of immersive cinema, with mul... Read More about Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds.

Patterns of Network and User Activity in an Inhabited Television Event (2001)
Journal Article
Greenhalgh, C., Benford, S., & Craven, M. (2001). Patterns of Network and User Activity in an Inhabited Television Event. Presence: Teleoperators and Virtual Environments, 10(1), 35-50. https://doi.org/10.1162/105474601750182306

Inhabited television takes traditional broadcast television and combines it with multiuser virtual reality to give new possibilities for interaction and participation in and around shows or channels. Out of This World was an experimental inhabited TV... Read More about Patterns of Network and User Activity in an Inhabited Television Event.

Inhabited television: broadcasting interaction from within collaborative virtual environments (2000)
Journal Article
Benford, S., Greenhalgh, C., & Craven, M. (2000). Inhabited television: broadcasting interaction from within collaborative virtual environments. ACM Transactions on Computer-Human Interaction, 7(4), 510-547. https://doi.org/10.1145/365058.365095

Inhabited television combines collaborative virtual environments (CVEs) with broadcast television so that on-line audiences can participate in television shows within shared virtual worlds. We describe a series of experiments with inhabited televisio... Read More about Inhabited television: broadcasting interaction from within collaborative virtual environments.

Temporal links: recording and replaying virtual environments (2000)
Presentation / Conference Contribution
Greenhalgh, C., Purbrick, J., Purbrick, J., Benford, S., Craven, M., Drozd, A., Drozd, A., Taylor, I., & Taylor, I. (2000, October). Temporal links: recording and replaying virtual environments. Presented at PMM00: ACM Multimedia 2000, Marina del Rey, California, USA

Virtual reality (VR) currently lacks the kinds of sophisticated production technologies that are commonly available for established media such as video and audio. This paper introduces the idea of temporal links, which provide a flexible mechanism fo... Read More about Temporal links: recording and replaying virtual environments.

Ages of avatar: Community building for inhabited television (2000)
Presentation / Conference Contribution
Craven, M., Benford, S., Greenhalgh, C., Wyver, J., Brazier, C. J., Oldroyd, A., & Regan, T. (2000, September). Ages of avatar: Community building for inhabited television. Presented at Third International Conference on Collaborative Virtual Environments, San Francisco, California, USA

In this paper we describe and analyse the community building process for Ages of Avatar, a set of on-line Collaborative Virtual Environments created in Microsoft Virtual Worlds, which form part of an ongoing experiment in Inhabited Television, aiming... Read More about Ages of avatar: Community building for inhabited television.

Broadcasting On-Line Social Interaction as Inhabited Television (1999)
Presentation / Conference Contribution
Benford, S., Greenhalgh, C., Craven, M., Walker, G., Regan, T., Morphett, J., …Bowers, J. (1999). Broadcasting On-Line Social Interaction as Inhabited Television. In S. Bødker, M. Kyng, & K. Schmidt (Eds.), ECSCW ’99: Proceedings of the Sixth European Conference on Computer Supported Cooperative Work 12–16 September 1999, Copenhagen, Denmark (179-198). https://doi.org/10.1007/978-94-011-4441-4_10

Inhabited TV combines collaborative virtual environments (CVEs) with broadcast TV so that on-line audiences can participate in TV shows within shared virtual worlds. Three early experiments with inhabited TV raised fundamental questions concerning th... Read More about Broadcasting On-Line Social Interaction as Inhabited Television.

Patterns of network and user activity in an inhabited television event (1999)
Presentation / Conference Contribution
Greenhalgh, C., Benford, S., & Craven, M. (1999). Patterns of network and user activity in an inhabited television event. In VRST '99: Proceedings of the ACM symposium on Virtual reality software and technology. https://doi.org/10.1145/323663.323668

Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and around shows or channels. 'Out Of This World' was an experimental inhabited... Read More about Patterns of network and user activity in an inhabited television event.

Three dimensional visualization of the World Wide Web (1999)
Journal Article
Benford, S., Taylor, I., Brailsford, D. F., Koleva, B., Craven, M. P., Fraser, M., …Greenhalgh, C. (1999). Three dimensional visualization of the World Wide Web. ACM Computing Surveys, 31(4es),

Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word is questionable. This paper reviews recent work in t... Read More about Three dimensional visualization of the World Wide Web.