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All Outputs (3)

This is Me: Evaluation of a boardgame to promote social engagement, wellbeing and agency in people with dementia through mindful life-storytelling (2021)
Journal Article
Niedderer, K., Holthoff-Detto, V., van Rompay, T. J., Karahanoglu, A., Ludden, G. D., Almeida, R., …Tournier, I. (2022). This is Me: Evaluation of a boardgame to promote social engagement, wellbeing and agency in people with dementia through mindful life-storytelling. Journal of Aging Studies, 60, Article 100995. https://doi.org/10.1016/j.jaging.2021.100995

Receiving a dementia diagnosis is a difficult experience for most people and often affects their wellbeing negatively. To support people's wellbeing, in a therapeutic context, life-storytelling, reminiscence and mindfulness are used with people with... Read More about This is Me: Evaluation of a boardgame to promote social engagement, wellbeing and agency in people with dementia through mindful life-storytelling.

The impact of data from remote measurement technology on the clinical practice of healthcare professionals in depression, epilepsy and multiple sclerosis: survey (2021)
Journal Article
Andrews, J. A., Craven, M. P., Lang, A. R., Guo, B., Morriss, R., Hollis, C., & The RADAR-CNS Consortium. (2021). The impact of data from remote measurement technology on the clinical practice of healthcare professionals in depression, epilepsy and multiple sclerosis: survey. BMC Medical Informatics and Decision Making, 21, Article 282. https://doi.org/10.1186/s12911-021-01640-5

Background: A variety of smartphone apps and wearables are available both to help patients monitor their health and to support health care professionals (HCPs) in providing clinical care. As part of the RADAR-CNS consortium, we have conducted researc... Read More about The impact of data from remote measurement technology on the clinical practice of healthcare professionals in depression, epilepsy and multiple sclerosis: survey.

Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview (2021)
Book Chapter
Harrington, K., Craven, M. P., Wilson, M. L., & Landowska, A. (2021). Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview. In Human Aspects of IT for the Aged Population. Technology Design and Acceptance (21-32). Switzerland: Springer Nature. https://doi.org/10.1007/978-3-030-78108-8_2

Online walkthrough interviews were conducted via internet video-calling, which formed part of wider Patient and Public Involvement activities investigating perceptions of digital and gamified cognitive assessment and training/coaching applications. P... Read More about Exploring User Opinion on the Benefits of Cognitive Games Through an Online Walkthrough and Interview.